poke.study

No. 0184

Azumarill

Aqua Rabbit Pokémon

Azumarill
Official art
WaterFairy
Height
0.8 m 2′07″
Weight
28.5 kg 62.8 lbs
Base stat total
420 top 56%
Introduced
Gen II
Abilities
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
See all 13 entries

Base stats

HP100160–207310–404
Atk5049–11294–218
Def8076–145148–284
SpA6058–123112–240
SpD8076–145148–284
Spe5049–11294–218
Total420Higher than 44% of all Pokémon
HP100Atk50Def80Spe50SpD80SpA60

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Azumarill outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Azumarill · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Azumarill · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Azumarill · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Electric2×Grass2×Poison2×

Resists

Bug½×Dark½×Fighting½×Fire½×Ice½×Water½×

Immune to

Dragon0×
Takes normal damage from 8 types
NormalFlyingGroundRockGhostSteelPsychicFairy

With Thick Fat: Fire becomes ¼×

With Thick Fat: Ice becomes ¼×

With Sap Sipper: Grass becomes 0×

Abilities

  • Thick Fat

    Halves damage from Fire and Ice moves.

  • Huge Power

    Doubles Attack in battle.

  • Sap SipperHidden ability

    Absorbs Grass moves, raising Attack one stage.

Competitive

SV SinglesUUSV Doubles(DUU)National DexRUBL

Ranked ladder · in-game

Doubles

#122 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Sitrus Berry (55.8%) · Huge Power (83%) · Adamant (67.4%) · HP 32 / Atk 32 / Spe 2 (21.3%)

Moves Play Rough, Aqua Jet, Protect, Belly Drum

Singles

#90 of 262 used

▼ 2 places since Oct 22
Oct 22Oct 28
▼ 2 places since Oct 21
Oct 21Oct 28

Sitrus Berry (59.7%) · Huge Power (87%) · Adamant (83.1%) · HP 32 / Atk 32 / Spe 2 (23.5%)

Moves Play Rough, Aqua Jet, Liquidation, Belly Drum

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

9.38% of teams · rank #22 · Singles · 1630+ rating · 33,671 battles · Sep 2026

Most common build

Item
Sitrus Berry
Ability
Huge Power
Nature
Adamant
EVs
252 HP / 252 Atk / 4 SpD
Tera Type
Water
  1. Aqua Jet
  2. Play Rough
  3. Knock Off
  4. Liquidation

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players9.26%
  • Rated 1500+9.15%
  • Rated 1630+9.38%
  • Rated 1760+10.36%

Usage by month

Oct 20259.38%

Moves

  • Aqua Jet99.2%
  • Play Rough92.1%
  • Knock Off66.8%
  • Liquidation62.2%
  • Belly Drum58.3%
  • Ice Spinner10.8%
  • Superpower4.2%
  • Protect1.5%
  • Waterfall0.8%
  • Whirlpool0.7%

Items

  • Sitrus Berry59.9%
  • Choice Band25.2%
  • Assault Vest11.7%
  • Life Orb1.1%
  • Eject Button0.7%
  • Leftovers0.4%

Abilities

  • 99.2%
  • 0.8%
  • 0%

EV spreads

  • Adamant 252 HP / 252 Atk / 4 SpD34.5%
  • Jolly 4 HP / 252 Atk / 252 Spe13.1%
  • Adamant 4 HP / 252 Atk / 252 Spe8.9%
  • Jolly 64 HP / 252 Atk / 4 SpD / 188 Spe8.1%
  • Adamant 252 Atk / 4 Def / 252 Spe5.3%

Tera types

  • Water51%
  • Steel40.5%
  • Fire4.5%
  • Ground3.2%

Common teammates

Checks & counters

Evolution

Moves

Level up 17

1Defense CurlRaises user’s Defense by one stage.NormalStatus——40
1Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
1RolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
1Water GunInflicts regular damage with no additional effect.WaterSpec40100%25
6Bubble BeamHas a 10% chance to lower the target’s Speed by one stage.WaterSpec65100%20
9CharmLowers the target’s Attack by two stages.FairyStatus—100%20
12SlamInflicts regular damage with no additional effect.NormalPhys8075%20
15BounceUser bounces high into the air, dodging all attacks, and hits next turn.FlyingPhys8585%5
21Aqua TailInflicts regular damage with no additional effect.WaterPhys9090%10
25Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
30Aqua RingRestores 1/16 of the user’s max HP each turn.WaterStatus——20
35Rain DanceChanges the weather to rain for five turns.WaterStatus——5
40Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
45Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
50SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 53

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM19Disarming VoiceNever misses.FairySpec40—15
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM37Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM52SnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.IceStatus——10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM124Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.IcePhys80100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM139Misty TerrainFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.FairyStatus——10
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM201Misty ExplosionIf Misty Terrain is active and the user is grounded, this move has its power increased by 50%.FairySpec100100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM208WhirlpoolPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.WaterSpec3585%15
TM209Muddy WaterHas a 30% chance to lower the target’s accuracy by one stage.WaterSpec9085%10
TM227Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.FairySpec80100%10

Pokédex entries

Category
Aqua Rabbit Pokémon
Debut
Johto · Gold & Silver
Color
Blue
Shape
Habitat
Water's Edge
Pal Park area
Pond
Original Johto#131Original Hoenn#056Original Sinnoh#126Extended Sinnoh#126Updated Johto#133Updated Unova#032Central Kalos#043New Hoenn#057Isle of Armor#141Paldea#048
  1. These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

    Shield
  2. It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

    Sword
  3. Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

    Black 2 · White 2
  4. It can spend all day in water, since it can inhale and store a large volume of air.

    Platinum · Black · White
  5. Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

    Pearl · X
  6. It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

    Diamond
  7. By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.

    LeafGreen
  8. It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

    Emerald
  9. AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

    Sapphire · Alpha Sapphire
  10. AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

    Ruby · Omega Ruby
  11. The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

    Crystal · Y
  12. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

    Silver · FireRed · SoulSilver
  13. By keeping still and listening intently, it can tell what is in even wild, fast- moving rivers.

    Gold · HeartGold

Names around the world

Japanese
マリルリ
Japanese (romaji)
Marilli
Korean
마릴리
Chinese (Traditional)
瑪力露麗
Chinese (Simplified)
玛力露丽
French
Azumarill
German
Azumarill
Spanish
Azumarill
Italian
Azumarill

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 HP
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
189
Growth rate
Fast

Breeding

Egg groups
Water 1Fairy
Gender
♂ 50%♀ 50%
Hatch time
10 egg cycles ≈2,805 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 21–60
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 21–60
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 8 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
  • Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 21–60
  • Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 21–60
  • Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Y 2 areas
  • Friend Safari (Water)Walking in tall grass or a cave · Lv 30
  • Road 22Surfing, Walking in yellow flowers · Lv 25–27
X 2 areas
  • Friend Safari (Water)Walking in tall grass or a cave · Lv 30
  • Road 22Surfing, Walking in yellow flowers · Lv 25–27
White 2 13 areas
  • Abundant ShrineSurfing in dark spots, Walking in rustling grass · Lv 30–40
  • Floccesy Ranch (inner)Surfing in dark spots · Lv 5–15
  • Floccesy Ranch (outer)Surfing in dark spots · Lv 5–15
  • Pinwheel Forest (inside)Surfing in dark spots · Lv 50–60
  • Relic Tunnel (Relic Castle entrance)Surfing in dark spots · Lv 10–30
  • Road 11Walking in rustling grass · Lv 39
  • Road 20Surfing in dark spots · Lv 5–15
  • Road 22Surfing in dark spots, Walking in rustling grass · Lv 25–45
  • Road 6Surfing in dark spots, Walking in rustling grass · Lv 10–35
  • Victory Road 2 (unknown area 71)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 75)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 78)Surfing in dark spots · Lv 40–50
  • Village BridgeSurfing in dark spots, Walking in rustling grass · Lv 30–40
Black 2 13 areas
  • Abundant ShrineSurfing in dark spots · Lv 30–40
  • Floccesy Ranch (inner)Surfing in dark spots · Lv 5–15
  • Floccesy Ranch (outer)Surfing in dark spots · Lv 5–15
  • Pinwheel Forest (inside)Surfing in dark spots · Lv 50–60
  • Relic Tunnel (Relic Castle entrance)Surfing in dark spots · Lv 10–30
  • Road 11Walking in rustling grass · Lv 39
  • Road 20Surfing in dark spots · Lv 5–15
  • Road 22Surfing in dark spots, Walking in rustling grass · Lv 25–45
  • Road 6Surfing in dark spots, Walking in rustling grass · Lv 10–30
  • Victory Road 2 (unknown area 71)Surfing in dark spots · Lv 40–50
  • Victory Road 2 (unknown area 75)Surfing in dark spots · Lv 40–70
  • Victory Road 2 (unknown area 78)Surfing in dark spots · Lv 40–50
  • Village BridgeSurfing in dark spots, Walking in rustling grass · Lv 30–40
Platinum 2 areas
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 41–43
  • Victory Road (inside B1F)Walking in tall grass or a cave · Lv 47–49