poke.study

No. 0232

Donphan

Armor Pokémon

Donphan
Official art
Ground
Height
1.1 m 3′07″
Weight
120 kg 264.6 lbs
Base stat total
500 top 30%
Introduced
Gen II
Abilities
If DONPHAN were to tackle with its hard body, even a house could be destroyed. Using its massive strength, the Pokémon helps clear rock and mud slides that block mountain trails.
See all 8 entries

Base stats

HP90150–197290–384
Atk120112–189220–372
Def120112–189220–372
SpA6058–123112–240
SpD6058–123112–240
Spe5049–11294–218
Total500Higher than 70% of all Pokémon
HP90Atk120Def120Spe50SpD60SpA60

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Donphan outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Donphan · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Donphan · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Donphan · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Grass2×Ice2×Water2×

Resists

Poison½×Rock½×

Immune to

Electric0×
Takes normal damage from 12 types
NormalFightingFlyingGroundBugGhostSteelFirePsychicDragonDarkFairy

Abilities

  • Sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • Sand VeilHidden ability

    Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Competitive

SV SinglesUUSV Doubles(DUU)National DexRU

14.79% of teams · rank #8 · Singles · 1630+ rating · 33,671 battles · Sep 2026

Most common build

Item
Heavy-Duty Boots
Ability
Sturdy
Nature
Impish
EVs
248 HP / 16 Atk / 244 Def
Tera Type
Ghost
  1. Rapid Spin
  2. Earthquake
  3. Stealth Rock
  4. Knock Off

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players11.25%
  • Rated 1500+12.42%
  • Rated 1630+14.79%
  • Rated 1760+14.38%

Usage by month

Oct 202514.79%

Moves

  • Rapid Spin98.9%
  • Earthquake98%
  • Stealth Rock68.8%
  • Knock Off62.7%
  • Ice Shard22.7%
  • Ice Spinner22.3%
  • Endeavor11.3%
  • Head Smash8.4%
  • Roar2.5%
  • Encore2.4%

Items

  • Heavy-Duty Boots29.7%
  • Leftovers29%
  • Rocky Helmet28.6%
  • Custap Berry6.6%
  • Assault Vest5.9%
  • Eviolite0.1%

Abilities

  • 100%

EV spreads

  • Impish 248 HP / 16 Atk / 244 Def28.8%
  • Adamant 248 HP / 252 Atk / 8 SpD11.7%
  • Adamant 252 Atk / 4 Def / 252 Spe7.7%
  • Adamant 248 HP / 100 Atk / 160 SpD7.5%
  • Impish 252 HP / 228 Def / 28 Spe5.2%

Tera types

  • Ghost54.7%
  • Water26.3%
  • Ground11.7%
  • Ice2.6%

Common teammates

Checks & counters

Evolution

Moves

Level up 16

EvoFury AttackHits 2-5 times in one turn.NormalPhys1585%20
1BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
1Defense CurlRaises user’s Defense by one stage.NormalStatus——40
1Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Horn AttackInflicts regular damage with no additional effect.NormalPhys65100%25
1Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
6Rapid SpinFrees the user from binding moves, removes Leech Seed, and blows away Spikes.NormalPhys50100%40
10RolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
15AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
19Knock OffTarget drops its held item.DarkPhys65100%20
24SlamInflicts regular damage with no additional effect.NormalPhys8075%20
30Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
37Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
43EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
50Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5

TM / HM / TR 55

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM53Smart StrikeNever misses.SteelPhys70—10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM124Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.IcePhys80100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM176Sand TombPrevents the target from fleeing and inflicts damage for 2-5 turns.GroundPhys3585%15
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Pokédex entries

Category
Armor Pokémon
Debut
Johto · Gold & Silver
Color
Gray
Shape
Habitat
Rough Terrain
Pal Park area
Mountain
Original Johto#196Original Hoenn#166Updated Johto#201New Hoenn#173Paldea#123
  1. It attacks by curling up, then rolling into its foe. It can blow apart a house in one hit.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  2. The longer and bigger its tusks, the higher its rank in its herd. The tusks take a long time to grow.

    FireRed
  3. A DONPHAN is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won’t even leave a scratch.

    Emerald
  4. If DONPHAN were to tackle with its hard body, even a house could be destroyed. Using its massive strength, the Pokémon helps clear rock and mud slides that block mountain trails.

    Sapphire · Alpha Sapphire
  5. DONPHAN’s favorite attack is curling its body into a ball, then charging at its foe while rolling at high speed. Once it starts rolling, this Pokémon can’t stop very easily.

    Ruby · Omega Ruby
  6. Because this Pokémon's skin is so tough, a normal attack won't even leave a scratch on it.

    Crystal
  7. The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.

    Silver · SoulSilver · Y
  8. It has sharp, hard tusks and a rugged hide. Its TACKLE is strong enough to knock down a house.

    Gold · LeafGreen · HeartGold · X

Names around the world

Japanese
ドンファン
Japanese (romaji)
Donfan
Korean
코리갑
Chinese (Traditional)
頓甲
Chinese (Simplified)
顿甲
French
Donphan
German
Donphan
Spanish
Donphan
Italian
Donphan

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Atk, 1 Def
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
175
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Donphan
♂ Male
Female Donphan
♀ Female
HOME 3D model

Where to find

Alpha Sapphire 4 areas
  • Mirage Mountain (North East of Route 125)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (North of Lilycove)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (West of Route 104)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 4 areas
  • Mirage Mountain (North East of Route 125)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (North of Lilycove)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
  • Mirage Mountain (West of Route 104)Walking in tall grass or a cave · Lv 36–38
HeartGold 12 areas
  • Mount Silver (1F top)Walking in tall grass or a cave · Lv 48–50
  • Mount Silver (1F)Walking in tall grass or a cave · Lv 44
  • Mount Silver (2F)Walking in tall grass or a cave · Lv 47–48
  • Mount Silver (3F)Walking in tall grass or a cave · Lv 47–48
  • Mount Silver (4F)Walking in tall grass or a cave · Lv 47
  • Mount Silver (mountainside)Walking in tall grass or a cave · Lv 50
  • Mount Silver (outside)Walking in tall grass or a cave · Lv 42
  • Mount Silver (top)Walking in tall grass or a cave · Lv 47
  • Road 28Walking in tall grass or a cave · Lv 40
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 33
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 33
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 33
Crystal 1 area
  • Road 45Walking in tall grass or a cave · Lv 25–30
Silver 8 areas
  • Mount Silver (1F)Walking in tall grass or a cave · Lv 44
  • Mount Silver (2F)Walking in tall grass or a cave · Lv 47
  • Mount Silver (outside)Walking in tall grass or a cave · Lv 42
  • Mount Silver (top)Walking in tall grass or a cave · Lv 50
  • Road 28Walking in tall grass or a cave · Lv 40
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 33
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 33
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 33