poke.study

No. 0981

Farigiraf

Long Neck Pokémon

Farigiraf
Official art
NormalPsychic
Height
3.2 m 10′06″
Weight
160 kg 352.7 lbs
Base stat total
520 top 22%
Introduced
Gen IX
Abilities
The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.
See all 2 entries

Base stats

HP120180–227350–444
Atk9085–156166–306
Def7067–134130–262
SpA110103–178202–350
SpD7067–134130–262
Spe6058–123112–240
Total520Higher than 78% of all Pokémon
HP120Atk90Def70Spe60SpD70SpA110

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 60). Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Farigiraf outspeeds 12 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 123Farigiraf · Max+32 SP, Speed-raising alignment
  20. 120VolcaronaBold · 0 SP · #25 in usage
  21. 112Farigiraf · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80Farigiraf · No SP0 SP, neutral alignment
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×

Resists

Psychic½×

Immune to

Ghost0×
Takes normal damage from 14 types
NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

With Sap Sipper: Grass becomes 0×

Abilities

  • Cud Chew

    Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

  • Armor Tail

    Prevents the opponent from using any moves that have priority, such as Quick Attack.

  • Sap SipperHidden ability

    Absorbs Grass moves, raising Attack one stage.

Competitive

SV SinglesZUSV DoublesDOUNational DexRU

Ranked ladder · in-game

Doubles

#14 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Sitrus Berry (68.3%) · Armor Tail (98.3%) · Bold (33.1%) · HP 27 / Def 20 / SpD 19 (5.9%)

Moves Trick Room, Helping Hand, Psychic, Protect

Singles

#205 of 262 used

▼ 4 places since Oct 22
Oct 22Oct 28
▼ 6 places since Oct 21
Oct 21Oct 28

Sitrus Berry (45.5%) · Armor Tail (69.4%) · Modest (33.9%) · HP 32 / Def 2 / SpA 32 (12%)

Moves Trick Room, Dazzling Gleam, Twin Beam, Psychic

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

15.69% of teams · rank #11 · Reg M-C · Doubles · 1760+ rating · 1,631,943 battles · Sep 2026

Most common build

Item
Sitrus Berry
Ability
Armor Tail
Stat Alignment
Bold
Stat Points
27 HP / 20 Def / 19 SpD
  1. Trick Room
  2. Psychic
  3. Helping Hand
  4. Protect

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players16.11%
  • Rated 1500+16.78%
  • Rated 1630+16.34%
  • Rated 1760+15.69%

Usage by month

Apr 202615.69%

Moves

  • Trick Room98%
  • Psychic58.5%
  • Helping Hand52%
  • Protect47.8%
  • Thunderbolt39.7%
  • Hyper Voice22.1%
  • Twin Beam16.6%
  • Expanding Force15.8%
  • Imprison11.8%
  • Nasty Plot5.5%

Items

  • Sitrus Berry63.8%
  • Colbur Berry16.3%
  • Grassy Seed9.1%
  • Mental Herb2%
  • Leftovers1.7%
  • Life Orb1.5%

Abilities

  • 98.1%
  • 1.1%
  • 0.8%

EV spreads

  • Bold 27 HP / 20 Def / 19 SpD6.9%
  • Sassy 32 HP / 2 SpA / 32 SpD3.2%
  • Bold 29 HP / 20 Def / 17 SpD2.6%
  • Bold 32 HP / 20 Def / 14 SpD2.6%
  • Modest 7 HP / 32 SpA / 27 Spe2.3%

Evolution

Moves

Level up 16

1AstonishHas a 30% chance to make the target flinch.GhostPhys30100%15
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Guard SwapUser swaps Defense and Special Defense changes with the target.PsychicStatus——10
1Power SwapUser swaps Attack and Special Attack changes with the target.PsychicStatus——10
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
5ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
10AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
14StompHas a 30% chance to make the target flinch.NormalPhys65100%20
19PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
23AgilityRaises the user’s Speed by two stages.PsychicStatus——30
28Double HitHits twice in one turn.NormalPhys3590%10
32Twin BeamThe user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.PsychicSpec40100%10
37CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
41Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
46Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
50PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10

TM / HM / TR 64

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM42Night ShadeInflicts damage equal to the user’s level.GhostSpec—100%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM63Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM79Dazzling GleamInflicts regular damage with no additional effect.FairySpec80100%10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM109TrickUser and target swap items.PsychicStatus—100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Pokédex entries

Category
Long Neck Pokémon
Debut
Paldea · Scarlet & Violet
Color
Brown
Shape
Habitat
—
Paldea#193Blueberry#026
  1. The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.

    Violet
  2. Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s.

    Scarlet

Names around the world

Japanese
リキキリン
Japanese (romaji)
Rikikirin
Korean
키키링
Chinese (Traditional)
奇麒麟
Chinese (Simplified)
奇麒麟
French
Farigiraf
German
Farigiraf
Spanish
Farigiraf
Italian
Farigiraf

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 HP
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
260
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).