poke.study

No. 0082

Magneton

Magnet Pokémon

Magneton
Official art
ElectricSteel
Height
1 m 3′03″
Weight
60 kg 132.3 lbs
Base stat total
465 top 46%
Introduced
Gen I
Abilities
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
See all 22 entries

Base stats

HP50110–157210–304
Atk6058–123112–240
Def9590–161175–317
SpA120112–189220–372
SpD7067–134130–262
Spe7067–134130–262
Total465Higher than 54% of all Pokémon
HP50Atk60Def95Spe70SpD70SpA120

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 70). Scarf and Tailwind use the Max+ value.

Max+134Max122No SP90Min81Scarf201Tailwind268

At max Speed, Magneton outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 134Magneton · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 122Magneton · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90Magneton · No SP0 SP, neutral alignment
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground4×Fighting2×Fire2×

Resists

Flying¼×Steel¼×Bug½×Dragon½×Electric½×Fairy½×Grass½×Ice½×Normal½×Psychic½×Rock½×

Immune to

Poison0×
Takes normal damage from 3 types
GhostWaterDark

Abilities

  • Magnet Pull

    Prevents Steel opponents from fleeing or switching out.

  • Sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • AnalyticHidden ability

    Strengthens moves to 1.3× their power when moving last.

Competitive

SV SinglesZUSV DoublesNFENational DexNFE

0.17% of teams · rank #139 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Magnet Pull
Nature
Modest
EVs
4 HP / 252 SpA / 252 Spe
Tera Type
Ghost
  1. Flash Cannon
  2. Thunderbolt
  3. Magnet Rise
  4. Metal Sound

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.25%
  • Rated 1500+0.21%
  • Rated 1630+0.17%
  • Rated 1760+0.24%

Usage by month

Oct 20250.17%

Moves

  • Flash Cannon100%
  • Thunderbolt100%
  • Magnet Rise100%
  • Metal Sound100%
  • Volt Switch0%
  • Discharge0%
  • Tri Attack0%
  • Charge Beam0%
  • Thunder Wave0%
  • Reflect0%

Items

  • Eviolite51.6%
  • Throat Spray48.4%
  • Zap Plate0%
  • Choice Specs0%
  • Choice Scarf0%

Abilities

  • 100%
  • 0%
  • 0%

EV spreads

  • Modest 4 HP / 252 SpA / 252 Spe100%
  • Quiet 252 HP / 4 Def / 252 SpA0%
  • Modest 200 HP / 252 SpA / 56 Spe0%
  • Hardy 120 HP / 84 Def / 52 SpA / 252 Spe0%
  • Modest 248 HP / 252 SpA / 8 SpD0%

Tera types

  • Ghost100%
  • Electric0%
  • Flying0%
  • Steel0%

Common teammates

Evolution

Moves

Level up 17

EvoTri AttackHas a 20% chance to burn, freeze, or paralyze the target.NormalSpec80100%10
1Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
1SupersonicConfuses the target.NormalStatus—55%20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
1Thunder WaveParalyzes the target.ElectricStatus—90%20
12Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
16Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
20SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
24ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
28Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
34Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
40DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
46Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
52Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
58Lock-OnEnsures that the user’s next move will hit the target.NormalStatus——5
64Zap CannonHas a 100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 36

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM170Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40

Pokédex entries

Category
Magnet Pokémon
Debut
Kanto · Red & Green (JP)
Color
Gray
Shape
Habitat
Rough Terrain
Pal Park area
Mountain
Kanto#082Original Johto#119Original Hoenn#083Extended Sinnoh#179Updated Johto#120Updated Unova#049Mountain Kalos#070New Hoenn#085Original Alola#048Original Melemele#048Original Ula’ula#026Updated Alola#055Updated Melemele#055Updated Ula’ula#026Let’s Go Kanto#082Isle of Armor#106Hisui#178Paldea#210Blueberry#117
  1. Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.

    Legends: Arceus
  2. This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.

    Shield
  3. This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.

    Sword
  4. When rain clouds form, many Magneton gather in high places to wait for lightning to strike.

    Ultra Moon
  5. Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

    Ultra Sun
  6. It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

    Moon
  7. When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

    Sun
  8. Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

    Y · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

    Black 2 · White 2
  10. The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

    SoulSilver
  11. Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

    Platinum · Black · White
  12. It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.

    Diamond · Pearl
  13. Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.

    LeafGreen
  14. A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.

    FireRed · X
  15. It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.

    Emerald
  16. MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.

    Sapphire · Alpha Sapphire
  17. MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

    Ruby · Omega Ruby
  18. When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

    Crystal
  19. The MAGNEMITE are united by a magnetism so power­ ful, it dries all moisture in its vicinities.

    Silver
  20. Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

    Gold · HeartGold
  21. Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

    Yellow
  22. Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

    Red · Blue

Names around the world

Japanese
レアコイル
Japanese (romaji)
Rarecoil
Korean
레어코일
Chinese (Traditional)
三合一磁怪
Chinese (Simplified)
三合一磁怪
French
Magnéton
German
Magneton
Spanish
Magneton
Italian
Magneton

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 SpA
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
163
Growth rate
Medium

Breeding

Egg groups
Mineral
Gender
Genderless
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Green 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Y 2 areas
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
White 2 1 area
  • P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
Black 2 1 area
  • P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
XD 1 area
  • Cipher Key Lair 4FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
SoulSilver 6 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
  • Power PlantTrade with an NPC · Lv 19–100
  • Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
  • Safari Zone PeakWalking in tall grass or a cave · Lv 17
HeartGold 6 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
  • Power PlantTrade with an NPC · Lv 19–100
  • Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
  • Safari Zone PeakWalking in tall grass or a cave · Lv 17
Platinum 2 areas
  • Road 222Walking in tall grass or a cave · Lv 41
  • Victory Road (2F)Walking in tall grass or a cave · Lv 41–43
LeafGreen 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantWalking in tall grass or a cave · Lv 31–34
FireRed 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantWalking in tall grass or a cave · Lv 31–34
Emerald 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Sapphire 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Ruby 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Crystal 1 area
  • Power PlantTrade with an NPC · Lv 16–100
Yellow 1 area
  • Power PlantWalking in tall grass or a cave · Lv 33–38
Blue 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35