poke.study

No. 0081

Magnemite

Magnet Pokémon

Magnemite
Official art
ElectricSteel
Height
0.3 m 1′00″
Weight
6 kg 13.2 lbs
Base stat total
325 top 75%
Introduced
Gen I
Abilities
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
See all 20 entries

Base stats

HP2585–132160–254
Atk3536–9567–185
Def7067–134130–262
SpA9590–161175–317
SpD5554–117103–229
Spe4545–10685–207
Total325Higher than 25% of all Pokémon
HP25Atk35Def70Spe45SpD55SpA95

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 45). Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf159Tailwind212

At max Speed, Magnemite outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 106Magnemite · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 97Magnemite · Max32 SP, neutral alignment
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 65Magnemite · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground4×Fighting2×Fire2×

Resists

Flying¼×Steel¼×Bug½×Dragon½×Electric½×Fairy½×Grass½×Ice½×Normal½×Psychic½×Rock½×

Immune to

Poison0×
Takes normal damage from 3 types
GhostWaterDark

Abilities

  • Magnet Pull

    Prevents Steel opponents from fleeing or switching out.

  • Sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • AnalyticHidden ability

    Strengthens moves to 1.3× their power when moving last.

Competitive

SV SinglesLC

0.25% of teams · rank #82 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Choice Scarf
Ability
Analytic
Nature
Modest
EVs
36 Def / 236 SpA / 236 Spe
Tera Type
Electric
  1. Flash Cannon
  2. Volt Switch
  3. Thunderbolt
  4. Tera Blast

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.54%
  • Rated 1500+1.39%
  • Rated 1630+0.25%
  • Rated 1760+0.08%

Usage by month

Oct 20250.25%

Moves

  • Flash Cannon92.6%
  • Volt Switch86.2%
  • Thunderbolt82.8%
  • Tera Blast71.9%
  • Explosion22.7%
  • Discharge16.3%
  • Steel Beam15.3%
  • Thunder Wave7%
  • Charge Beam3.4%
  • Sandstorm0.7%

Items

  • Choice Scarf60.5%
  • Eviolite19.5%
  • Choice Specs15.3%
  • Air Balloon2.6%
  • Oran Berry1%
  • Heavy-Duty Boots0.7%

Abilities

  • 39.3%
  • 36.4%
  • 24.3%

EV spreads

  • Modest 36 Def / 236 SpA / 236 Spe20.1%
  • Timid 236 SpA / 236 Spe19.8%
  • Modest 236 SpA / 236 Spe14.9%
  • Timid 36 Def / 236 SpA / 236 Spe10.6%
  • Modest 196 Def / 236 SpA / 76 SpD9.9%

Tera types

  • Electric29.9%
  • Ground20.6%
  • Ice18.9%
  • Flying12.6%

Common teammates

Evolution

Moves

Level up 15

1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
4SupersonicConfuses the target.NormalStatus—55%20
8Thunder WaveParalyzes the target.ElectricStatus—90%20
12Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
16Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
20SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
24ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
28Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
32Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
36DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
40Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
44Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
48Lock-OnEnsures that the user’s next move will hit the target.NormalStatus——5
52Zap CannonHas a 100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 35

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM170Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40

Egg moves 2

EggElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
EggExplosionUser faints.NormalPhys250100%5

Pokédex entries

Category
Magnet Pokémon
Debut
Kanto · Red & Green (JP)
Color
Gray
Shape
Habitat
Rough Terrain
Pal Park area
Mountain
Kanto#081Original Johto#118Original Hoenn#082Extended Sinnoh#178Updated Johto#119Updated Unova#048Mountain Kalos#069New Hoenn#084Original Alola#047Original Melemele#047Original Ula’ula#025Updated Alola#054Updated Melemele#054Updated Ula’ula#025Let’s Go Kanto#081Isle of Armor#105Hisui#177Paldea#209Blueberry#116
  1. A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.

    Legends: Arceus
  2. It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

    Shield
  3. At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.

    Sword
  4. It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.

    Let’s Go, Pikachu! · Let’s Go, Eevee!
  5. Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.

    Ultra Moon
  6. It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.

    Ultra Sun
  7. It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.

    Moon
  8. They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.

    Sun
  9. The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

    Black 2 · White 2
  10. The faster the units at its sides rotate, the greater the magnetic force they generate.

    Platinum · Black · White
  11. The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

    Diamond · Pearl
  12. It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

    FireRed · Y
  13. The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

    Emerald
  14. MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

    Sapphire · Alpha Sapphire
  15. MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

    Ruby · Omega Ruby
  16. The electricity emitted by the units on each side of its body cause it to become a strong magnet.

    Crystal
  17. The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

    Silver · SoulSilver · X
  18. It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

    Gold · HeartGold
  19. It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.

    Yellow
  20. Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

    Red · Blue · LeafGreen

Names around the world

Japanese
コイル
Japanese (romaji)
Coil
Korean
코일
Chinese (Traditional)
小磁怪
Chinese (Simplified)
小磁怪
French
Magnéti
German
Magnetilo
Spanish
Magnemite
Italian
Magnemite

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 SpA
Catch rate
190 ≈24.8% with a Poké Ball at full HP
Base friendship
70
Base experience
65
Growth rate
Medium

Breeding

Egg groups
Mineral
Gender
Genderless
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 8 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Challenge BeachWalking in the overworld · Lv 10–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Green 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Sword: The Isle of Armor 8 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Challenge BeachWalking in the overworld · Lv 10–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Ultra Moon 3 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 6–9
  • Malie CityWalking in tall grass or a cave · Lv 25–28
  • Route 1Walking in tall grass or a cave · Lv 5–8
Ultra Sun 3 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 6–9
  • Malie CityWalking in tall grass or a cave · Lv 25–28
  • Route 1Walking in tall grass or a cave · Lv 5–8
Moon 4 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 5–8
  • Malie CityWalking in tall grass or a cave · Lv 24–27
  • Poké PelagoReceive as a gift · Lv 21–55
  • Route 1Walking in tall grass or a cave · Lv 6–8
Sun 4 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 5–8
  • Malie CityWalking in tall grass or a cave · Lv 24–27
  • Poké PelagoReceive as a gift · Lv 21–55
  • Route 1Walking in tall grass or a cave · Lv 6–8
Alpha Sapphire 2 areas
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
  • Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
Omega Ruby 2 areas
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
  • Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
White 2 2 areas
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
Black 2 2 areas
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
SoulSilver 6 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
  • Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
HeartGold 6 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
  • Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
Platinum 2 areas
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–30
  • Road 222Walking in tall grass or a cave · Lv 39
Pearl 1 area
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–29
Diamond 1 area
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–29
LeafGreen 1 area
  • Power PlantWalking in tall grass or a cave · Lv 22–25
FireRed 1 area
  • Power PlantWalking in tall grass or a cave · Lv 22–25
Emerald 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Sapphire 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Ruby 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Crystal 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 14
Silver 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
Gold 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
Yellow 2 areas
  • Power PlantWalking in tall grass or a cave · Lv 30–35
  • Road 10Walking in tall grass or a cave · Lv 16–22
Blue 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23