poke.study

No. 0106

Hitmonlee

Kicking Pokémon

Hitmonlee
Official art
Fighting
Height
1.5 m 4′11″
Weight
49.8 kg 109.8 lbs
Base stat total
455 top 49%
Introduced
Gen I
Abilities
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
See all 9 entries

Base stats

HP50110–157210–304
Atk120112–189220–372
Def5352–11599–225
SpA3536–9567–185
SpD110103–178202–350
Spe8782–152161–300
Total455Higher than 51% of all Pokémon
HP50Atk120Def53Spe87SpD110SpA35

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 87). Scarf and Tailwind use the Max+ value.

Max+152Max139No SP107Min96Scarf228Tailwind304

At max Speed, Hitmonlee outspeeds 16 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 152Hitmonlee · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 139Hitmonlee · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 107Hitmonlee · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Abilities

  • Limber

    Prevents paralysis.

  • Reckless

    Strengthens recoil moves to 1.2× their power.

  • UnburdenHidden ability

    Doubles Speed upon using or losing a held item.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

1.83% of teams · rank #67 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Psychic Seed
Ability
Unburden
Nature
Adamant
EVs
252 Atk / 4 SpD / 252 Spe
Tera Type
Dark
  1. Close Combat
  2. Swords Dance
  3. Knock Off
  4. Poison Jab

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players2.86%
  • Rated 1500+3.28%
  • Rated 1630+1.83%
  • Rated 1760+1.88%

Usage by month

Oct 20251.83%

Moves

  • Close Combat98.3%
  • Swords Dance93.8%
  • Knock Off92.1%
  • Poison Jab80%
  • Blaze Kick11.6%
  • Earthquake7.7%
  • Rapid Spin4.2%
  • Taunt3.4%
  • Bullet Punch3%
  • Endure1.5%

Items

  • Psychic Seed60.8%
  • Electric Seed30.8%
  • Heavy-Duty Boots3.4%
  • White Herb2.6%
  • Liechi Berry1.1%
  • Assault Vest0.4%

Abilities

  • 99.3%
  • 0.5%
  • 0.3%

EV spreads

  • Adamant 252 Atk / 4 SpD / 252 Spe38.4%
  • Adamant 76 HP / 252 Atk / 180 Spe18.8%
  • Adamant 4 HP / 252 Atk / 252 Spe17.3%
  • Adamant 252 Atk / 252 Spe10.9%
  • Jolly 4 HP / 252 Atk / 252 Spe10.3%

Tera types

  • Dark50.5%
  • Ghost18.8%
  • Fire10.9%
  • Steel5.8%

Common teammates

Evolution

  1. #0236TyrogueFighting
    1. Level 20 if Atk > Def#0106HitmonleeFighting
    2. Level 20 if Atk < Def#0107HitmonchanFighting
    3. Level 20 if Atk = Def#0237HitmontopFighting

Moves

Level up 18

EvoBrick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
1Fake OutCan only be used as the first move after the user enters battle. Causes the target to flinch.NormalPhys40100%10
1Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
1Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
1Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
4Double KickHits twice in one turn.FightingPhys30100%30
8Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
12EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
16Sucker PunchOnly works if the target is about to use a damaging move.DarkPhys70100%5
21Wide GuardPrevents any multi-target moves from hitting friendly Pokémon this turn.RockStatus——10
24Blaze KickHas an increased chance for a critical hit and a 10% chance to burn the target.FirePhys8590%10
28FeintHits through Protect and Detect.NormalPhys30100%10
32Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
36Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
40ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
44High Jump KickIf the user misses, it takes half the damage it would have inflicted in recoil.FightingPhys13090%10
50Axe KickThe user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.FightingPhys12090%10

TM / HM / TR 46

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM112Aura SphereNever misses.FightingSpec80—20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM185LungeLowers the target’s Attack by one stage after inflicting damage.BugPhys80100%15
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Egg moves 7

EggBullet PunchInflicts regular damage with no additional effect.SteelPhys40100%30
EggCounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
EggFeintHits through Protect and Detect.NormalPhys30100%10
EggHigh Jump KickIf the user misses, it takes half the damage it would have inflicted in recoil.FightingPhys13090%10
EggMach PunchInflicts regular damage with no additional effect.FightingPhys40100%30
EggRapid SpinFrees the user from binding moves, removes Leech Seed, and blows away Spikes.NormalPhys50100%40
EggVacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30

Pokédex entries

Category
Kicking Pokémon
Debut
Kanto · Red & Green (JP)
Color
Brown
Shape
Habitat
Urban
Pal Park area
Mountain
Kanto#106Original Johto#144Updated Johto#146Let’s Go Kanto#106Galar#108Blueberry#093
  1. Its legs can stretch double. First-time foes are startled by its extensible reach.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  2. The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

    FireRed · X · Shield
  3. Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

    Emerald
  4. HITMONLEE’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  5. It is also called the Kick Master. It uses its elastic legs to execute every known kick.

    Crystal
  6. If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.

    Silver · SoulSilver · Y
  7. This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

    Gold · HeartGold · Sword
  8. When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

    Red · Blue · LeafGreen

Names around the world

Japanese
サワムラー
Japanese (romaji)
Sawamular
Korean
시라소몬
Chinese (Traditional)
飛腿郎
Chinese (Simplified)
飞腿郎
French
Kicklee
German
Kicklee
Spanish
Hitmonlee
Italian
Hitmonlee

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
159
Growth rate
Medium

Breeding

Egg groups
Human-Like
Gender
♂ 100%♀ 0%
Hatch time
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Green 1 area
  • Fighting DojoReceive as a gift · Lv 30
Red 1 area
  • Fighting DojoReceive as a gift · Lv 30
Sword: The Crown Tundra 6 areas
  • Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 3 areas
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 5 areas
  • Dusty BowlWalking in the overworld · Lv 42–60
  • Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Let’s Go, Eevee! 2 areas
  • Fighting DojoReceive as a gift · Lv 30
  • Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
Let’s Go, Pikachu! 2 areas
  • Fighting DojoReceive as a gift · Lv 30
  • Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
XD 1 area
  • Citadark Isle 3FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 38
LeafGreen 1 area
  • Fighting DojoReceive as a gift · Lv 25
FireRed 1 area
  • Fighting DojoReceive as a gift · Lv 25
Yellow 1 area
  • Fighting DojoReceive as a gift · Lv 30
Blue 1 area
  • Fighting DojoReceive as a gift · Lv 30
Red 1 area
  • Fighting DojoReceive as a gift · Lv 30