poke.study

No. 0203

Girafarig

Long Neck Pokémon

Girafarig
Official art
NormalPsychic
Height
1.5 m 4′11″
Weight
41.5 kg 91.5 lbs
Base stat total
455 top 49%
Introduced
Gen II
Abilities
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
See all 10 entries

Base stats

HP70130–177250–344
Atk8076–145148–284
Def6563–128121–251
SpA9085–156166–306
SpD6563–128121–251
Spe8581–150157–295
Total455Higher than 51% of all Pokémon
HP70Atk80Def65Spe85SpD65SpA90

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 85). Scarf and Tailwind use the Max+ value.

Max+150Max137No SP105Min94Scarf225Tailwind300

At max Speed, Girafarig outspeeds 15 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150Girafarig · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 137Girafarig · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105Girafarig · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×

Resists

Psychic½×

Immune to

Ghost0×
Takes normal damage from 14 types
NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

With Sap Sipper: Grass becomes 0×

Abilities

  • Inner Focus

    Prevents flinching.

  • Early Bird

    Makes sleep pass twice as quickly.

  • Sap SipperHidden ability

    Absorbs Grass moves, raising Attack one stage.

Competitive

SV SinglesNFE

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 16

1AstonishHas a 30% chance to make the target flinch.GhostPhys30100%15
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Guard SwapUser swaps Defense and Special Defense changes with the target.PsychicStatus——10
1Power SwapUser swaps Attack and Special Attack changes with the target.PsychicStatus——10
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
5ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
10AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
14StompHas a 30% chance to make the target flinch.NormalPhys65100%20
19PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
23AgilityRaises the user’s Speed by two stages.PsychicStatus——30
28Double HitHits twice in one turn.NormalPhys3590%10
32Twin BeamThe user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.PsychicSpec40100%10
37CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
41Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
46Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
50PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10

TM / HM / TR 60

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM63Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM79Dazzling GleamInflicts regular damage with no additional effect.FairySpec80100%10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM109TrickUser and target swap items.PsychicStatus—100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Egg moves 9

EggAlly SwitchUser switches places with the friendly Pokémon opposite it.PsychicStatus——15
EggBeat UpHits once for every conscious Pokémon the trainer has.DarkPhys—100%10
EggDouble KickHits twice in one turn.FightingPhys30100%30
EggFuture SightHits the target two turns later.PsychicSpec120100%10
EggMean LookPrevents the target from leaving battle.NormalStatus——5
EggMirror CoatInflicts twice the damage the user received from the last special hit it took.PsychicSpec—100%20
EggTake DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
EggUproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
EggWishUser will recover half its max HP at the end of the next turn.NormalStatus——10

Pokédex entries

Category
Long Neck Pokémon
Debut
Johto · Gold & Silver
Color
Yellow
Shape
Habitat
Grassland
Pal Park area
Field
Original Johto#147Original Hoenn#164Original Sinnoh#121Extended Sinnoh#121Updated Johto#149New Hoenn#171Paldea#192Blueberry#025
  1. Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

    HeartGold · Y
  2. The head on its tail contains a small brain. It can instinctively fight even while facing backward.

    Platinum · Black · White · Black 2 · White 2
  3. While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

    Pearl · X
  4. Its tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.

    Diamond
  5. A GIRAFARIG is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.

    Emerald
  6. GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.

    Sapphire · Alpha Sapphire
  7. GIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this Pokémon from behind can cause the rear head to suddenly lash out and bite.

    Ruby · Omega Ruby
  8. When it is in danger, its tail uses some sort of mysterious powers to drive away the enemy.

    Crystal
  9. Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

    Silver · FireRed · SoulSilver
  10. Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.

    Gold · LeafGreen

Names around the world

Japanese
キリンリキ
Japanese (romaji)
Kirinriki
Korean
키링키
Chinese (Traditional)
麒麟奇
Chinese (Simplified)
麒麟奇
French
Girafarig
German
Girafarig
Spanish
Girafarig
Italian
Girafarig

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 SpA
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
159
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Girafarig
♂ Male
Female Girafarig
♀ Female
HOME 3D model

Where to find

Alpha Sapphire 1 area
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
  • Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Y 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
White 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
Black 2 1 area
  • Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
SoulSilver 3 areas
  • Road 43Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
HeartGold 3 areas
  • Road 43Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
Platinum 2 areas
  • Road 221Walking in tall grass or a cave · Lv 28–30
  • Valor LakefrontWalking in tall grass or a cave · Lv 26–28
Pearl 2 areas
  • Road 214Walking in tall grass or a cave · Lv 24
  • Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Diamond 2 areas
  • Road 214Walking in tall grass or a cave · Lv 24
  • Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Emerald 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Sapphire 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Ruby 2 areas
  • Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
  • Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Silver 1 area
  • Road 43Walking in tall grass or a cave · Lv 15
Gold 1 area
  • Road 43Walking in tall grass or a cave · Lv 15