poke.study

No. 0740

Crabominable

Woolly Crab Pokémon

Crabominable
Official art
FightingIce
Height
1.7 m 5′07″
Weight
180 kg 396.8 lbs
Base stat total
478 top 42%
Introduced
Gen VII
Abilities
Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.
See all 4 entries

Base stats

HP97157–204304–398
Atk132123–202242–399
Def7773–141143–278
SpA6260–125116–245
SpD6764–130125–256
Spe4343–10481–203
Total478Higher than 58% of all Pokémon
HP97Atk132Def77Spe43SpD67SpA62

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 43). Scarf and Tailwind use the Max+ value.

Max+104Max95No SP63Min56Scarf156Tailwind208

At max Speed, Crabominable outspeeds 10 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 104Crabominable · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 95Crabominable · Max32 SP, neutral alignment
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 63Crabominable · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Fighting2×Fire2×Flying2×Psychic2×Steel2×

Resists

Bug½×Dark½×Ice½×
Takes normal damage from 9 types
NormalPoisonGroundRockGhostWaterGrassElectricDragon

Abilities

  • Hyper Cutter

    Prevents Attack from being lowered by other Pokémon.

  • Iron Fist

    Strengthens punch-based moves to 1.2× their power.

  • Anger PointHidden ability

    Raises Attack to the maximum of six stages upon receiving a critical hit.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#157 of 262 used

Same as Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Crabominite (84.1%) · Hyper Cutter (62.1%) · Brave (74.2%) · HP 32 / Atk 32 / SpD 2 (32.1%)

Moves Ice Hammer, Drain Punch, Protect, Mach Punch

Singles

#179 of 262 used

▼ 4 places since Oct 22
Oct 22Oct 28
▼ 6 places since Oct 21
Oct 21Oct 28

Crabominite (74.7%) · Hyper Cutter (50.2%) · Brave (48.7%) · HP 32 / Atk 32 / Def 2 (30.3%)

Moves Ice Hammer, Mach Punch, Drain Punch, Thunder Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

0.06% of teams · rank #222 · Singles · 1630+ rating · 67,302 battles · Sep 2026

Most common build

Item
Choice Band
Ability
Iron Fist
Nature
Brave
EVs
252 HP / 252 Atk / 4 SpD
Tera Type
Ice
  1. Ice Hammer
  2. Earthquake
  3. Close Combat
  4. Knock Off

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.08%
  • Rated 1500+0.04%
  • Rated 1630+0.06%
  • Rated 1760+0.03%

Usage by month

Oct 20250.06%

Moves

  • Ice Hammer100%
  • Earthquake100%
  • Close Combat100%
  • Knock Off100%
  • Drain Punch0%
  • Bulk Up0%
  • Focus Blast0%
  • Substitute0%
  • Crabhammer0%
  • Ice Beam0%

Items

  • Choice Band100%
  • Leftovers0%
  • Life Orb0%
  • Assault Vest0%
  • Expert Belt0%
  • Punching Glove0%

Abilities

  • 100%
  • 0%

EV spreads

  • Brave 252 HP / 252 Atk / 4 SpD100%
  • Adamant 252 HP / 252 Atk / 4 SpD0%
  • Hardy 252 HP / 252 Atk0%
  • Hardy 108 HP / 200 Def / 100 SpA / 100 SpD0%
  • Brave 252 HP / 252 Atk / 4 Def0%

Tera types

  • Ice90.8%
  • Stellar9.2%
  • Water0%
  • Fighting0%

Common teammates

Evolution

Moves

Level up 13

EvoIce PunchHas a 10% chance to freeze the target.IcePhys75100%15
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
1Rock SmashHas a 50% chance to lower the target’s Defense by one stage.FightingPhys40100%15
17Bubble BeamHas a 10% chance to lower the target’s Speed by one stage.WaterSpec65100%20
22Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
25SlamInflicts regular damage with no additional effect.NormalPhys8075%20
29AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
33ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
37Ice HammerLowers user’s Speed by one stage.IcePhys10090%10
42Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
45Dynamic PunchHas a 100% chance to confuse the target.FightingPhys10050%5
49Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 54

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM46AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM52SnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.IceStatus——10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM124Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.IcePhys80100%15
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
Woolly Crab Pokémon
Debut
Alola · Sun & Moon
Color
White
Shape
Habitat
—
Original Alola#060Original Melemele#060Original Akala#022Original Ula’ula#031Original Poni#018Updated Alola#072Updated Melemele#072Updated Akala#022Updated Ula’ula#031Updated Poni#025Paldea#119Blueberry#073Hyperspace#088
  1. Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.

    Ultra Moon
  2. It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!

    Ultra Sun
  3. It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.

    Moon
  4. It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.

    Sun

Names around the world

Japanese
ケケンカニ
Japanese (romaji)
Kekenkani
Korean
모단단게
Chinese (Traditional)
好勝毛蟹
Chinese (Simplified)
好胜毛蟹
French
Crabominable
German
Krawell
Spanish
Crabominable
Italian
Crabominable

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
167
Growth rate
Medium

Breeding

Egg groups
Water 3
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).