poke.study

No. 0151

Mew

New Species Pokémon

Mew
Official art
Psychic
Height
0.4 m 1′04″
Weight
4 kg 8.8 lbs
Base stat total
600 top 6%
Introduced
Gen I
Abilities
Mythical
When viewed through a microscope, this Pokémon's short, fine, delicate hair can be seen.
See all 9 entries

Base stats

HP100160–207310–404
Atk10094–167184–328
Def10094–167184–328
SpA10094–167184–328
SpD10094–167184–328
Spe10094–167184–328
Total600Higher than 94% of all Pokémon
HP100Atk100Def100Spe100SpD100SpA100

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 100). Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Mew outspeeds 18 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mew · Max+32 SP, Speed-raising alignment
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 152Mew · Max32 SP, neutral alignment
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120Mew · No SP0 SP, neutral alignment
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×Ghost2×

Resists

Fighting½×Psychic½×
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Abilities

  • Synchronize

    Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Competitive

SV SinglesRUSV DoublesDUUNational DexUU

10.63% of teams · rank #17 · Singles · 1630+ rating · 20,763 battles · Sep 2026

Most common build

Item
Lum Berry
Ability
Synchronize
Nature
Timid
EVs
4 HP / 252 SpA / 252 Spe
Tera Type
Fairy
  1. Nasty Plot
  2. Earth Power
  3. Draining Kiss
  4. Psyshock

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players7.6%
  • Rated 1500+8.98%
  • Rated 1630+10.63%
  • Rated 1760+10.93%

Usage by month

Oct 202510.63%

Moves

  • Nasty Plot58.1%
  • Earth Power57.6%
  • Draining Kiss53.8%
  • Psyshock33.1%
  • Spikes23.6%
  • Psychic Noise19.9%
  • Stealth Rock17.9%
  • Knock Off10%
  • Body Press9.2%
  • Ice Beam8.8%

Items

  • Lum Berry22.5%
  • Leftovers20%
  • Rocky Helmet15.5%
  • Focus Sash8.2%
  • Sitrus Berry7.5%
  • Life Orb5.6%

Abilities

  • 100%

EV spreads

  • Timid 4 HP / 252 SpA / 252 Spe42%
  • Timid 252 SpA / 4 SpD / 252 Spe11.6%
  • Bold 240 HP / 252 Def / 16 Spe5.6%
  • Timid 4 Def / 252 SpA / 252 Spe4.8%
  • Jolly 252 HP / 252 Spe3.7%

Tera types

  • Fairy55.9%
  • Ghost19.1%
  • Fighting11%
  • Fire2.7%

Common teammates

Evolution

Mew does not evolve.

Moves

Level up 12

1PoundInflicts regular damage with no additional effect.NormalPhys40100%35
1Reflect TypeUser becomes the target’s type.NormalStatus——15
10AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
20Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
30Ancient PowerHas a 10% chance to raise all of the user’s stats by one stage.RockSpec60100%5
40Life DewEach Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.WaterStatus——10
50Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
60MetronomeRandomly selects and uses any move in the game.NormalStatus——10
70ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
80TransformUser becomes a copy of the target until it leaves battle.NormalStatus——10
90Aura SphereNever misses.FightingSpec80—20
100PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10

TM / HM / TR 229

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM13Acid SprayLowers the target’s Special Defense by two stages.PoisonSpec40100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM15Struggle BugHas a 100% chance to lower the target’s Special Attack by one stage.BugSpec50100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM19Disarming VoiceNever misses.FairySpec40—15
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM21PounceThe user attacks by pouncing on the target. This also lowers the target's Speed stat.BugPhys50100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM24Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM26Poison TailHas an increased chance for a critical hit and a 10% chance to poison the target.PoisonPhys50100%25
TM27Aerial AceNever misses.FlyingPhys60—20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM29HexHas double power if the target has a major status ailment.GhostSpec65100%10
TM30SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TM31Metal ClawHas a 10% chance to raise the user’s Attack by one stage.SteelPhys5095%35
TM32SwiftNever misses.NormalSpec60—20
TM33Magical LeafNever misses.GrassSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM37Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
TM38Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM40Air CutterHas an increased chance for a critical hit.FlyingSpec6095%25
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM42Night ShadeInflicts damage equal to the user’s level.GhostSpec—100%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM44Dragon TailEnds wild battles. Forces trainers to switch Pokémon.DragonPhys6090%10
TM45VenoshockInflicts double damage if the target is Poisoned.PoisonSpec65100%10
TM46AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM52SnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.IceStatus——10
TM53Smart StrikeNever misses.SteelPhys70—10
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM57False SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM63Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM65Air SlashHas a 30% chance to make the target flinch.FlyingSpec7595%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM78Dragon ClawInflicts regular damage with no additional effect.DragonPhys80100%15
TM79Dazzling GleamInflicts regular damage with no additional effect.FairySpec80100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM90SpikesScatters Spikes, hurting opposing Pokémon that switch in.GroundStatus——20
TM91Toxic SpikesScatters poisoned spikes, poisoning opposing Pokémon that switch in.PoisonStatus——20
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM94Dark PulseHas a 20% chance to make the target flinch.DarkSpec80100%15
TM95Leech LifeDrains half the damage inflicted to heal the user.BugPhys80100%10
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM97FlyUser flies high into the air, dodging all attacks, and hits next turn.FlyingPhys9095%15
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM100Dragon DanceRaises the user’s Attack and Speed by one stage.DragonStatus——20
TM101Power GemInflicts regular damage with no additional effect.RockSpec80100%20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM105X-ScissorInflicts regular damage with no additional effect.BugPhys80100%15
TM106Drill RunHas an increased chance for a critical hit.GroundPhys8095%10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM109TrickUser and target swap items.PsychicStatus—100%10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM111Giga DrainDrains half the damage inflicted to heal the user.GrassSpec75100%10
TM112Aura SphereNever misses.FightingSpec80—20
TM113TailwindFor three turns, friendly Pokémon have doubled Speed.FlyingStatus——15
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM115Dragon PulseInflicts regular damage with no additional effect.DragonSpec85100%10
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM118Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM124Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.IcePhys80100%15
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM131Pollen PuffDamages opponents, but heals allies for 50% of their max HP.BugSpec90100%15
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM137Grassy TerrainFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.GrassStatus——10
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM139Misty TerrainFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.FairyStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM144Fire PledgeWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.FireSpec80100%10
TM145Water PledgeWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.WaterSpec80100%10
TM146Grass PledgeWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.GrassSpec80100%10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM148Sludge BombHas a 30% chance to poison the target.PoisonSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM151Phantom ForceUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.GhostPhys90100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM153Blast BurnUser foregoes its next turn to recharge.FireSpec15090%5
TM154Hydro CannonUser foregoes its next turn to recharge.WaterSpec15090%5
TM155Frenzy PlantUser foregoes its next turn to recharge.GrassSpec15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM159Leaf StormLowers the user’s Special Attack by two stages after inflicting damage.GrassSpec13090%5
TM160HurricaneHas a 30% chance to confuse the target.FlyingSpec11070%10
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM162Bug BuzzHas a 10% chance to lower the target’s Special Defense by one stage.BugSpec90100%10
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM164Brave BirdUser receives 1/3 the damage inflicted in recoil.FlyingPhys120100%15
TM165Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM168Solar BeamRequires a turn to charge before attacking.GrassSpec120100%10
TM169Draco MeteorLowers the user’s Special Attack by two stages after inflicting damage.DragonSpec13090%5
TM170Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM174HazeResets all Pokémon’s stats, accuracy, and evasion.IceStatus——30
TM175ToxicBadly poisons the target, inflicting more damage every turn.PoisonStatus—90%10
TM176Sand TombPrevents the target from fleeing and inflicts damage for 2-5 turns.GroundPhys3585%15
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM182Bug BiteIf target has a berry, inflicts double damage and uses the berry.BugPhys60100%20
TM183Super FangInflicts damage equal to half the target’s HP.NormalPhys—90%10
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM185LungeLowers the target’s Attack by one stage after inflicting damage.BugPhys80100%15
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM187Icicle SpearHits 2-5 times in one turn.IcePhys25100%30
TM188ScaldHas a 30% chance to burn the target.WaterSpec80100%15
TM189Heat CrashPower is higher when the user weighs more than the target, up to a maximum of 120.FirePhys—100%10
TM190Solar BladeRequires a turn to charge before attacking.GrassPhys125100%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM193Weather BallIf there be weather, this move has doubled power and the weather’s type.NormalSpec50100%10
TM194Grassy GlideIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.GrassPhys55100%20
TM195Burning JealousyBurns the target if it had a state stage raise this turn.FireSpec70100%5
TM196Flip TurnUser must switch out after attacking.WaterPhys60100%20
TM197Dual WingbeatHits twice in one turn.FlyingPhys4090%10
TM198PoltergeistFails if the target has no held item.GhostPhys11090%5
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM200Scale ShotBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.DragonPhys2590%20
TM201Misty ExplosionIf Misty Terrain is active and the user is grounded, this move has its power increased by 50%.FairySpec100100%5
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM206Petal BlizzardInflicts regular damage.GrassPhys90100%15
TM207Temper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.FirePhys75100%10
TM208WhirlpoolPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.WaterSpec3585%15
TM209Muddy WaterHas a 30% chance to lower the target’s accuracy by one stage.WaterSpec9085%10
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM212Triple AxelHits three times, increasing power by 100% with each successful hit.IcePhys2090%10
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM214Sludge WaveHas a 10% chance to poison the target.PoisonSpec95100%10
TM215Scorching SandsHas a 30% chance to burn the target.GroundSpec70100%10
TM216Feather DanceLowers the target’s Attack by two stages.FlyingStatus—100%15
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM219Skitter SmackLowers the target’s Special Attack by one stage.BugPhys7090%10
TM220Meteor BeamRequires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.RockSpec12090%10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM222Breaking SwipeLowers the target’s Attack by one stage after inflicting damage.DragonPhys60100%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10
TM226Dragon CheerThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.DragonStatus——15
TM227Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.FairySpec80100%10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
New Species Pokémon
Debut
Kanto · Red & Green (JP)
Color
Pink
Shape
Habitat
Rare
Pal Park area
Forest
Kanto#151Original Johto#250Updated Johto#255Let’s Go Kanto#151
  1. Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  2. A Pokémon of South America that was thought to have been extinct. It is very intelligent and learns any move.

    FireRed
  3. A MEW is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

    Emerald
  4. MEW is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  5. Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon.

    Crystal
  6. Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques.

    Silver · SoulSilver · Y
  7. Apparently, it appears only to those people who are pure of heart and have a strong desire to see it.

    Gold · HeartGold
  8. When viewed through a microscope, this Pokémon's short, fine, delicate hair can be seen.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.

    Red · Blue · LeafGreen

Names around the world

Japanese
ミュウ
Japanese (romaji)
Mew
Korean
뮤
Chinese (Traditional)
夢幻
Chinese (Simplified)
梦幻
French
Mew
German
Mew
Spanish
Mew
Italian
Mew

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 HP
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
100
Base experience
270
Growth rate
Medium Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Emerald 1 area
  • Faraway IslandStatic encounter · Lv 30