poke.study

No. 0815

Cinderace

Striker Pokémon

Cinderace
Official art
Fire
Height
1.4 m 4′07″
Weight
33 kg 72.8 lbs
Base stat total
530 top 18%
Introduced
Gen VIII
Abilities
It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.
See all 2 entries

Base stats

HP80140–187270–364
Atk116108–184213–364
Def7572–139139–273
SpA6563–128121–251
SpD7572–139139–273
Spe119111–188218–370
Total530Higher than 82% of all Pokémon
HP80Atk116Def75Spe119SpD75SpA65

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 119). Scarf and Tailwind use the Max+ value.

Max+188Max171No SP139Min125Scarf282Tailwind376

At max Speed, Cinderace outspeeds 26 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 188Cinderace · Max+32 SP, Speed-raising alignment
  6. 184WhimsicottTimid · 32 SP · #23 in usage
  7. 178Mega MetagrossJolly · 32 SP · #28 in usage
  8. 178Mega StaraptorJolly · 32 SP · #29 in usage
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 171Cinderace · Max32 SP, neutral alignment
  11. 169Mega FloetteTimid · 32 SP · #17 in usage
  12. 169GarchompJolly · 32 SP · #19 in usage
  13. 167Mega Charizard YTimid · 32 SP · #14 in usage
  14. 167Mega GardevoirTimid · 32 SP · #20 in usage
  15. 161IndeedeeTimid · 32 SP · #30 in usage
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 139Cinderace · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×Rock2×Water2×

Resists

Bug½×Fairy½×Fire½×Grass½×Ice½×Steel½×
Takes normal damage from 9 types
NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Abilities

  • Blaze

    Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

  • LiberoHidden ability

    Libero changes the Pokémon's type to that of its previously used attack.

Competitive

SV SinglesOUSV Doubles(DUU)National DexOU

Ranked ladder · in-game

Doubles

#73 of 262 used

▲ 3 places since Oct 22
Oct 22Oct 28
▲ 3 places since Oct 21
Oct 21Oct 28

Life Orb (25.6%) · Libero (95.4%) · Jolly (66.1%) · HP 2 / Atk 32 / Spe 32 (70.2%)

Moves Pyro Ball, High Jump Kick, Sucker Punch, U-turn

Singles

#20 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Wide Lens (32.4%) · Libero (99.4%) · Jolly (56.4%) · HP 2 / Atk 32 / Spe 32 (71.6%)

Moves Pyro Ball, High Jump Kick, Gunk Shot, Sucker Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

14.77% of teams · rank #12 · Singles · 1695+ rating · 574,541 battles · Sep 2026

Most common build

Item
Heavy-Duty Boots
Ability
Blaze
Nature
Jolly
EVs
248 HP / 8 Atk / 252 Spe
Tera Type
Fire
  1. Pyro Ball
  2. Court Change
  3. U-turn
  4. Will-O-Wisp

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players11.43%
  • Rated 1500+13.46%
  • Rated 1695+14.77%
  • Rated 1825+13.72%

Usage by month

Oct 202514.77%

Moves

  • Pyro Ball99.8%
  • Court Change93.2%
  • U-turn88.3%
  • Will-O-Wisp60.4%
  • Sucker Punch24.7%
  • High Jump Kick11.2%
  • Gunk Shot9.8%
  • Low Kick5.3%
  • Swords Dance4.1%
  • Taunt1.3%

Items

  • Heavy-Duty Boots89.6%
  • Choice Band4.5%
  • Choice Scarf3.4%
  • Focus Sash1.2%
  • Charcoal0.5%
  • Life Orb0.3%

Abilities

  • 59.1%
  • 40.9%

EV spreads

  • Jolly 248 HP / 8 Atk / 252 Spe28.3%
  • Jolly 252 Atk / 4 SpD / 252 Spe23%
  • Jolly 224 HP / 32 Atk / 252 Spe17.6%
  • Jolly 4 HP / 252 Atk / 252 Spe8.2%
  • Jolly 252 Atk / 4 Def / 252 Spe7.5%

Tera types

  • Fire48.2%
  • Grass26.4%
  • Ghost9.5%
  • Flying7.6%

Checks & counters

Evolution

Moves

Level up 14

EvoPyro BallHas a 10% chance to burn the target.FirePhys12090%5
1EmberHas a 10% chance to burn the target.FireSpec40100%25
1FeintHits through Protect and Detect.NormalPhys30100%10
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
12Double KickHits twice in one turn.FightingPhys30100%30
19Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
24AgilityRaises the user’s Speed by two stages.PsychicStatus——30
30HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
38CounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
46BounceUser bounces high into the air, dodging all attacks, and hits next turn.FlyingPhys8585%5
54Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
62Court ChangeSwitches single sided field effects from the users side to the targets side and vice versa.NormalStatus—100%10

TM / HM / TR 54

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM24Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM30SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TM32SwiftNever misses.NormalSpec60—20
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM38Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM118Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM144Fire PledgeWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.FireSpec80100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM153Blast BurnUser foregoes its next turn to recharge.FireSpec15090%5
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM165Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM183Super FangInflicts damage equal to half the target’s HP.NormalPhys—90%10
TM193Weather BallIf there be weather, this move has doubled power and the weather’s type.NormalSpec50100%10
TM195Burning JealousyBurns the target if it had a state stage raise this turn.FireSpec70100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM207Temper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.FirePhys75100%10
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM215Scorching SandsHas a 30% chance to burn the target.GroundSpec70100%10

Egg moves 4

EggHigh Jump KickIf the user misses, it takes half the damage it would have inflicted in recoil.FightingPhys13090%10
EggSand AttackLowers the target’s accuracy by one stage.GroundStatus—100%15
EggSucker PunchOnly works if the target is about to use a damaging move.DarkPhys70100%5
EggSuper FangInflicts damage equal to half the target’s HP.NormalPhys—90%10

Pokédex entries

Category
Striker Pokémon
Debut
Galar · Sword & Shield
Color
White
Shape
Habitat
—
Galar#006Blueberry#232
  1. It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.

    Shield
  2. It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.

    Sword

Names around the world

Japanese
エースバーン
Japanese (romaji)
Aceburn
Korean
에이스번
Chinese (Traditional)
閃焰王牌
Chinese (Simplified)
闪焰王牌
French
Pyrobut
German
Liberlo
Spanish
Cinderace
Italian
Cinderace

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Spe
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
265
Growth rate
Medium Slow

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 87.5%♀ 12.5%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).