poke.study

No. 0476

Probopass

Compass Pokémon

Probopass
Official art
RockSteel
Height
1.4 m 4′07″
Weight
340 kg 749.6 lbs
Base stat total
525 top 20%
Introduced
Gen IV
Abilities
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
See all 9 entries

Base stats

HP60120–167230–324
Atk5554–117103–229
Def145135–216265–427
SpA7572–139139–273
SpD150139–222274–438
Spe4040–10176–196
Total525Higher than 80% of all Pokémon
HP60Atk55Def145Spe40SpD150SpA75

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 40). Scarf and Tailwind use the Max+ value.

Max+101Max92No SP60Min54Scarf151Tailwind202

At max Speed, Probopass outspeeds 9 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101Probopass · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 95SylveonModest · 15 SP · #18 in usage
  24. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  25. 92Probopass · Max32 SP, neutral alignment
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Probopass · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting4×Ground4×Water2×

Resists

Flying¼×Normal¼×Bug½×Dragon½×Fairy½×Ice½×Psychic½×Rock½×

Immune to

Poison0×
Takes normal damage from 6 types
GhostSteelFireGrassElectricDark

Abilities

  • Sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • Magnet Pull

    Prevents Steel opponents from fleeing or switching out.

  • Sand ForceHidden ability

    Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

0.08% of teams · rank #202 · Singles · 1630+ rating · 67,302 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Sturdy
Nature
Sassy
EVs
252 HP / 4 SpA / 252 SpD
Tera Type
Rock
  1. Pain Split
  2. Power Gem
  3. Sand Tomb
  4. Metal Sound

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.12%
  • Rated 1500+0.08%
  • Rated 1630+0.08%
  • Rated 1760+0.05%

Usage by month

Oct 20250.08%

Moves

  • Pain Split99.8%
  • Power Gem87.6%
  • Sand Tomb45.6%
  • Metal Sound45.5%
  • Stealth Rock43.7%
  • Volt Switch42.1%
  • Body Press12.2%
  • Iron Defense12.2%
  • Thunder Wave10.5%
  • Endure0.1%

Items

  • Leftovers99.8%
  • Heavy-Duty Boots0.1%
  • Oran Berry0.1%
  • Rocky Helmet0%
  • Air Balloon0%
  • Mental Herb0%

Abilities

  • 100%
  • 0%
  • 0%

EV spreads

  • Sassy 252 HP / 4 SpA / 252 SpD38.5%
  • Calm 252 HP / 4 Def / 252 SpD31.5%
  • Sassy 252 HP / 4 Atk / 252 SpD17.5%
  • Sassy 252 HP / 4 Def / 252 SpD12.2%
  • Careful 252 HP0.1%

Tera types

  • Rock87.9%
  • Flying12.1%
  • Electric0%
  • Water0%

Common teammates

Evolution

Moves

Level up 20

EvoTri AttackHas a 20% chance to burn, freeze, or paralyze the target.NormalSpec80100%10
1BlockPrevents the target from leaving battle.NormalStatus——5
1GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
1Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
1Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
1Magnetic FluxRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.ElectricStatus——20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Wide GuardPrevents any multi-target moves from hitting friendly Pokémon this turn.RockStatus——10
13Thunder WaveParalyzes the target.ElectricStatus—90%20
16RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
19SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
25Power GemInflicts regular damage with no additional effect.RockSpec80100%20
28Rock BlastHits 2-5 times in one turn.RockPhys2590%10
31DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
34SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
37Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
40Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
43Lock-OnEnsures that the user’s next move will hit the target.NormalStatus——5
43Zap CannonHas a 100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 50

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM79Dazzling GleamInflicts regular damage with no additional effect.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM101Power GemInflicts regular damage with no additional effect.RockSpec80100%20
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM170Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM176Sand TombPrevents the target from fleeing and inflicts damage for 2-5 turns.GroundPhys3585%15
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM220Meteor BeamRequires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.RockSpec12090%10
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10

Egg moves 4

EggDouble-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
EggHead SmashUser receives 1/2 the damage inflicted in recoil.RockPhys15080%5
EggRolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
EggWide GuardPrevents any multi-target moves from hitting friendly Pokémon this turn.RockStatus——10

Pokédex entries

Category
Compass Pokémon
Debut
Sinnoh · Diamond & Pearl
Color
Gray
Shape
Habitat
—
Pal Park area
Mountain
Extended Sinnoh#156Updated Unova#165Coastal Kalos#094New Hoenn#062Original Alola#199Original Akala#126Updated Alola#255Updated Akala#156Hisui#191Kitakami#108
  1. It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

    Legends: Arceus
  2. It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.

    Ultra Moon
  3. Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.

    Ultra Sun
  4. The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.

    Moon
  5. It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

    Sun
  6. It freely controls three units called Mini-Noses using magnetic force.

    Black 2 · White 2
  7. It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

    HeartGold · SoulSilver
  8. It freely controls three small units called Mini-Noses using magnetic force.

    Platinum · Black · White · Y · Alpha Sapphire
  9. It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

    Diamond · Pearl · X · Omega Ruby

Names around the world

Japanese
ダイノーズ
Japanese (romaji)
Dainose
Korean
대코파스
Chinese (Traditional)
大朝北鼻
Chinese (Simplified)
大朝北鼻
French
Tarinorme
German
Voluminas
Spanish
Probopass
Italian
Probopass

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Def, 2 SpD
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
184
Growth rate
Medium

Breeding

Egg groups
Mineral
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).