poke.study

No. 0111

Rhyhorn

Spikes Pokémon

Rhyhorn
Official art
GroundRock
Height
1 m 3′03″
Weight
115 kg 253.5 lbs
Base stat total
345 top 70%
Introduced
Gen I
Abilities
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.
See all 13 entries

Base stats

HP80140–187270–364
Atk8581–150157–295
Def9590–161175–317
SpA3031–9058–174
SpD3031–9058–174
Spe2527–8449–163
Total345Higher than 30% of all Pokémon
HP80Atk85Def95Spe25SpD30SpA30

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 25). Scarf and Tailwind use the Max+ value.

Max+84Max77No SP45Min40Scarf126Tailwind168

At max Speed, Rhyhorn outspeeds 4 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101MiloticCalm · 0 SP · #15 in usage
  22. 95SylveonModest · 15 SP · #18 in usage
  23. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  24. 90PolitoedCalm · 0 SP · #22 in usage
  25. 90SinistchaBold · 0 SP · #24 in usage
  26. 85ArmarougeQuiet · 0 SP · #27 in usage
  27. 84Rhyhorn · Max+32 SP, Speed-raising alignment
  28. 80IncineroarCareful · 0 SP · #3 in usage
  29. 80FarigirafBold · 0 SP · #11 in usage
  30. 77Rhyhorn · Max32 SP, neutral alignment
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Mega GolisopodAdamant · 0 SP · #10 in usage
  33. 45Rhyhorn · No SP0 SP, neutral alignment

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Grass4×Water4×Fighting2×Ground2×Ice2×Steel2×

Resists

Poison¼×Fire½×Flying½×Normal½×Rock½×

Immune to

Electric0×
Takes normal damage from 6 types
BugGhostPsychicDragonDarkFairy

With Lightning Rod: Electric becomes 0×

Abilities

  • Lightning Rod

    Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

  • Rock Head

    Protects against recoil damage.

  • RecklessHidden ability

    Strengthens recoil moves to 1.2× their power.

Competitive

SV SinglesLC

0.17% of teams · rank #91 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Lightning Rod
Nature
Careful
EVs
196 HP / 76 Atk / 196 SpD
Tera Type
Flying
  1. Earthquake
  2. Roar
  3. Stone Edge
  4. Thief

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.68%
  • Rated 1500+0.31%
  • Rated 1630+0.17%
  • Rated 1760+0.11%

Usage by month

Oct 20250.17%

Moves

  • Earthquake100%
  • Roar74.5%
  • Stone Edge71.5%
  • Thief71.2%
  • Rock Polish19.9%
  • Rock Blast19.6%
  • Ice Fang19.6%
  • Swords Dance4.9%
  • Poison Jab4.8%
  • Tera Blast4.6%

Items

  • Eviolite77%
  • Weakness Policy19.6%
  • Rocky Helmet3.3%
  • Passho Berry0.1%
  • Life Orb0%
  • Choice Band0%

Abilities

  • 99.1%
  • 0.8%
  • 0.1%

EV spreads

  • Careful 196 HP / 76 Atk / 196 SpD53.6%
  • Adamant 36 HP / 236 Atk / 76 Def / 156 Spe19.6%
  • Careful 196 HP / 196 SpD / 76 Spe17.6%
  • Brave 36 HP / 236 Atk / 36 SpA / 196 SpD4.6%
  • Impish 48 HP / 236 Atk / 156 Def3.3%

Tera types

  • Flying71.5%
  • Ghost19.6%
  • Water4.6%
  • Grass3.3%

Common teammates

Evolution

Moves

Level up 14

1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
5Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
10BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
15Horn AttackInflicts regular damage with no additional effect.NormalPhys65100%25
20Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
25StompHas a 30% chance to make the target flinch.NormalPhys65100%20
30Rock BlastHits 2-5 times in one turn.RockPhys2590%10
35Drill RunHas an increased chance for a critical hit.GroundPhys8095%10
40Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
45EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
50Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
55MegahornInflicts regular damage with no additional effect.BugPhys12085%10
60Horn DrillCauses a one-hit KO.NormalPhys—30%5

TM / HM / TR 54

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM53Smart StrikeNever misses.SteelPhys70—10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM106Drill RunHas an increased chance for a critical hit.GroundPhys8095%10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM115Dragon PulseInflicts regular damage with no additional effect.DragonSpec85100%10
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM215Scorching SandsHas a 30% chance to burn the target.GroundSpec70100%10
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Egg moves 6

EggCounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
EggCurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
EggDragon RushHas a 20% chance to make the target flinch.DragonPhys10075%10
EggGuard SplitAverages Defense and Special Defense with the target.PsychicStatus——10
EggMetal BurstStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.SteelPhys—100%10
EggRock PolishRaises the user’s Speed by two stages.RockStatus——20

Pokédex entries

Category
Spikes Pokémon
Debut
Kanto · Red & Green (JP)
Color
Gray
Shape
Habitat
Rough Terrain
Pal Park area
Mountain
Kanto#111Original Johto#206Original Hoenn#169Extended Sinnoh#186Updated Johto#211Coastal Kalos#050New Hoenn#176Let’s Go Kanto#111Galar#264Isle of Armor#183Hisui#120Blueberry#005
  1. Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.

    Legends: Arceus
  2. Its powerful tackles can destroy anything. However, it is too slow witted to help people work.

    Platinum · Black · White · Black 2 · White 2
  3. Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.

    Diamond · Pearl
  4. Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.

    LeafGreen
  5. Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.

    FireRed · X · Sword
  6. Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.

    Emerald
  7. RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.

    Sapphire · Alpha Sapphire
  8. RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.

    Ruby · Omega Ruby
  9. It can remember only one thing at a time. Once it starts rushing, it forgets why it started.

    Crystal · Shield
  10. It doesn't care if there is anything in its way. It just charges and destroys all obstacles.

    Silver · SoulSilver
  11. It is inept at turning because of its four short legs. It can only charge and run in one direction.

    Gold · HeartGold · Y
  12. A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  13. Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.

    Red · Blue

Names around the world

Japanese
サイホーン
Japanese (romaji)
Sihorn
Korean
뿔카노
Chinese (Traditional)
獨角犀牛
Chinese (Simplified)
独角犀牛
French
Rhinocorne
German
Rihorn
Spanish
Rhyhorn
Italian
Rhyhorn

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Def
Catch rate
120 ≈15.7% with a Poké Ball at full HP
Base friendship
70
Base experience
69
Growth rate
Slow

Breeding

Egg groups
MonsterField
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Rhyhorn
♂ Male
Female Rhyhorn
♀ Female
HOME 3D model

Where to find

Shield: The Isle of Armor 4 areas
  • Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Potbottom DesertWalking in the overworld · Lv 10–60
  • Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Green 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Red 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Sword: The Isle of Armor 4 areas
  • Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Potbottom DesertWalking in the overworld · Lv 19–60
  • Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Shield 8 areas
  • Bridge FieldWalking in tall grass or a cave · Lv 26–60
  • Giant's Cap (Main Area)Overworld spawn coming from underground or within a swamp. · Lv 31–60
  • Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
  • Motostoke RiverbankWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
  • Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
  • Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword 8 areas
  • Bridge FieldWalking in tall grass or a cave · Lv 26–60
  • Giant's Cap (Main Area)Overworld spawn coming from underground or within a swamp. · Lv 31–60
  • Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
  • Motostoke RiverbankWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
  • Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
  • Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Let’s Go, Eevee! 8 areas
  • Cerulean Cave (1F)Walking in the overworld · Lv 51–56
  • Cerulean Cave (2F)Walking in the overworld · Lv 51–56
  • Cerulean Cave (B1F)Walking in the overworld · Lv 51–56
  • Rock Tunnel (1F)Walking in the overworld · Lv 18–23
  • Rock Tunnel (B1F)Walking in the overworld · Lv 18–23
  • Victory Road 1 (1F)Walking in the overworld · Lv 41–46
  • Victory Road 1 (2F)Walking in the overworld · Lv 41–46
  • Victory Road 1 (3F)Walking in the overworld · Lv 41–46
Let’s Go, Pikachu! 8 areas
  • Cerulean Cave (1F)Walking in the overworld · Lv 51–56
  • Cerulean Cave (2F)Walking in the overworld · Lv 51–56
  • Cerulean Cave (B1F)Walking in the overworld · Lv 51–56
  • Rock Tunnel (1F)Walking in the overworld · Lv 18–23
  • Rock Tunnel (B1F)Walking in the overworld · Lv 18–23
  • Victory Road 1 (1F)Walking in the overworld · Lv 41–46
  • Victory Road 1 (2F)Walking in the overworld · Lv 41–46
  • Victory Road 1 (3F)Walking in the overworld · Lv 41–46
Ultra Moon 1 area
  • Blush MountainIsland Scan · Lv 32
Ultra Sun 1 area
  • Blush MountainIsland Scan · Lv 32
Moon 1 area
  • Blush MountainIsland Scan · Lv 30
Sun 1 area
  • Blush MountainIsland Scan · Lv 30
Y 1 area
  • Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
X 1 area
  • Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
SoulSilver 5 areas
  • Digletts CaveTrade with an NPC · Lv 1–100
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 17–41
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
HeartGold 5 areas
  • Digletts CaveTrade with an NPC · Lv 1–100
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 17–41
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Platinum 5 areas
  • Road 214Walking in tall grass or a cave · Lv 21–24
  • Road 227Walking in tall grass or a cave · Lv 52
  • Stark Mountain entranceWalking in tall grass or a cave · Lv 52
  • Stark Mountain exteriorWalking in tall grass or a cave · Lv 52
  • Victory Road (1F)Walking in tall grass or a cave · Lv 41
Pearl 2 areas
  • Road 227Walking in tall grass or a cave · Lv 22–24
  • Stark Mountain exteriorWalking in tall grass or a cave · Lv 22–24
Diamond 2 areas
  • Road 227Walking in tall grass or a cave · Lv 22–24
  • Stark Mountain exteriorWalking in tall grass or a cave · Lv 22–24
LeafGreen 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25
FireRed 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Emerald 1 area
  • Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Sapphire 1 area
  • Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Ruby 1 area
  • Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Crystal 3 areas
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 32
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 32
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 32
Silver 3 areas
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Gold 3 areas
  • Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
  • Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Yellow 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 50
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 52
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 25
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 20
Blue 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Red 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
  • Safari Zone (middle)Walking in tall grass or a cave · Lv 25