poke.study

No. 0057

Primeape

Pig Monkey Pokémon

Primeape
Official art
Fighting
Height
1 m 3′03″
Weight
32 kg 70.5 lbs
Base stat total
455 top 49%
Introduced
Gen I
Abilities
It stops being angry only when nobody else is around. To view this moment is very difficult.
See all 14 entries

Base stats

HP65125–172240–334
Atk10599–172193–339
Def6058–123112–240
SpA6058–123112–240
SpD7067–134130–262
Spe9590–161175–317
Total455Higher than 51% of all Pokémon
HP65Atk105Def60Spe95SpD70SpA60

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 95). Scarf and Tailwind use the Max+ value.

Max+161Max147No SP115Min103Scarf241Tailwind322

At max Speed, Primeape outspeeds 17 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161Primeape · Max+32 SP, Speed-raising alignment
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 147Primeape · Max32 SP, neutral alignment
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 115Primeape · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Abilities

  • Vital Spirit

    Prevents sleep.

  • Anger Point

    Raises Attack to the maximum of six stages upon receiving a critical hit.

  • DefiantHidden ability

    Raises Attack two stages upon having any stat lowered.

Competitive

SV SinglesNFESV DoublesNFENational DexNFE

0.18% of teams · rank #175 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Defiant
Nature
Careful
EVs
252 HP / 252 SpD
Tera Type
Steel
  1. Rage Fist
  2. Protect
  3. Drain Punch
  4. Bulk Up

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.37%
  • Rated 1500+0.28%
  • Rated 1695+0.18%
  • Rated 1825+0.02%

Usage by month

Oct 20250.18%

Moves

  • Rage Fist93.5%
  • Protect92.2%
  • Drain Punch90.2%
  • Bulk Up57%
  • Fire Punch25.5%
  • Close Combat6.4%
  • Rock Slide4.5%
  • Throat Chop3.6%
  • U-turn2.7%
  • Gunk Shot2.7%

Items

  • Eviolite95.7%
  • Focus Sash2.7%
  • Assault Vest1.2%
  • Choice Scarf0.4%
  • Leftovers0%
  • Expert Belt0%

Abilities

  • 64.4%
  • 35.5%
  • 0.1%

EV spreads

  • Careful 252 HP / 252 SpD50.9%
  • Careful 156 HP / 4 Atk / 204 Def / 116 SpD / 28 Spe25.5%
  • Brave 252 HP / 252 Atk / 4 SpD3.8%
  • Adamant 252 HP / 120 Atk / 108 Def / 28 SpD2.9%
  • Adamant 4 HP / 252 Atk / 252 Spe2.8%

Tera types

  • Steel53.3%
  • Fire25.8%
  • Ghost13.4%
  • Dark2.7%

Common teammates

Evolution

Moves

Level up 17

1FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
1Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
5Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
8Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
15Seismic TossInflicts damage equal to the user’s level.FightingPhys—100%20
17SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
22Cross ChopHas an increased chance for a critical hit.FightingPhys10080%5
26AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
30ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
35Rage FistThe user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.GhostPhys50100%10
39Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
44ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
48Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
53OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
57Final GambitInflicts damage equal to the user’s remaining HP. User faints.FightingSpec—100%5

TM / HM / TR 60

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Pokédex entries

Category
Pig Monkey Pokémon
Debut
Kanto · Red & Green (JP)
Color
Brown
Shape
Habitat
Mountain
Pal Park area
Mountain
Kanto#057Original Johto#135Updated Johto#137Original Alola#080Original Melemele#080Original Poni#031Updated Alola#094Updated Melemele#094Updated Poni#040Let’s Go Kanto#057Paldea#159Kitakami#100Hyperspace#002
  1. The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.

    Ultra Moon
  2. It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.

    Ultra Sun
  3. Some researchers theorize that Primeape remains angry even when inside a Poké Ball.

    Moon
  4. It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.

    Sun
  5. It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  6. Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.

    LeafGreen
  7. It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.

    FireRed · Y
  8. When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.

    Emerald
  9. When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  10. It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.

    Crystal
  11. It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

    Silver · SoulSilver
  12. If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.

    Gold · HeartGold
  13. It stops being angry only when nobody else is around. To view this moment is very difficult.

    Yellow · X · Let’s Go, Pikachu! · Let’s Go, Eevee!
  14. Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

    Red · Blue

Names around the world

Japanese
オコリザル
Japanese (romaji)
Okorizaru
Korean
성원숭
Chinese (Traditional)
火爆猴
Chinese (Simplified)
火暴猴
French
Colossinge
German
Rasaff
Spanish
Primeape
Italian
Primeape

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
159
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Ultra Moon 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Ultra Sun 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Moon 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Sun 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
XD 1 area
  • Cipher Key Lair 5FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 34
HeartGold 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 38–39
  • Road 9Walking in tall grass or a cave · Lv 15
Platinum 2 areas
  • Road 225Walking in tall grass or a cave · Lv 49–50
  • Road 226Walking in tall grass or a cave · Lv 49–50
Pearl 2 areas
  • Road 225Walking in tall grass or a cave · Lv 51–52
  • Road 226Walking in tall grass or a cave · Lv 51–53
Diamond 2 areas
  • Road 225Walking in tall grass or a cave · Lv 51–52
  • Road 226Walking in tall grass or a cave · Lv 51–53
LeafGreen 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 52–61
  • Road 23Walking in tall grass or a cave · Lv 42
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 42
FireRed 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 52–61
  • Road 23Walking in tall grass or a cave · Lv 42
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 42
Gold 1 area
  • Road 9Walking in tall grass or a cave · Lv 15
Yellow 1 area
  • Road 23Walking in tall grass or a cave · Lv 41–46