poke.study

No. 0056

Mankey

Pig Monkey Pokémon

Mankey
Official art
Fighting
Height
0.5 m 1′08″
Weight
28 kg 61.7 lbs
Base stat total
305 top 83%
Introduced
Gen I
Abilities
An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
See all 13 entries

Base stats

HP40100–147190–284
Atk8076–145148–284
Def3536–9567–185
SpA3536–9567–185
SpD4545–10685–207
Spe7067–134130–262
Total305Higher than 17% of all Pokémon
HP40Atk80Def35Spe70SpD45SpA35

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 70). Scarf and Tailwind use the Max+ value.

Max+134Max122No SP90Min81Scarf201Tailwind268

At max Speed, Mankey outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 134Mankey · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 122Mankey · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90Mankey · No SP0 SP, neutral alignment
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Abilities

  • Vital Spirit

    Prevents sleep.

  • Anger Point

    Raises Attack to the maximum of six stages upon receiving a critical hit.

  • DefiantHidden ability

    Raises Attack two stages upon having any stat lowered.

Competitive

SV SinglesLC

0.16% of teams · rank #92 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Vital Spirit
Nature
Jolly
EVs
36 HP / 196 Atk / 76 SpD / 196 Spe
Tera Type
Steel
  1. Ice Punch
  2. Drain Punch
  3. Bulk Up
  4. Earthquake

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.59%
  • Rated 1500+0.49%
  • Rated 1630+0.16%
  • Rated 1760+0.01%

Usage by month

Oct 20250.16%

Moves

  • Ice Punch89.8%
  • Drain Punch86.9%
  • Bulk Up86.5%
  • Earthquake83.1%
  • Thief11.6%
  • Fire Punch7.1%
  • Brick Break7.1%
  • Encore7.1%
  • U-turn6.4%
  • Close Combat6%

Items

  • Eviolite93.6%
  • Choice Scarf6.4%
  • Focus Sash0%
  • Life Orb0%
  • Black Belt0%
  • Choice Band0%

Abilities

  • 95.5%
  • 4.5%
  • 0%

EV spreads

  • Jolly 36 HP / 196 Atk / 76 SpD / 196 Spe62.1%
  • Jolly 116 HP / 116 Atk / 76 SpD / 196 Spe19.8%
  • Jolly 196 HP / 36 Atk / 76 SpD / 196 Spe11.6%
  • Jolly 116 HP / 196 Atk / 196 Spe2.9%
  • Adamant 36 HP / 196 Atk / 196 Spe2%

Tera types

  • Steel87.5%
  • Ground7.2%
  • Rock2.9%
  • Ghost2%

Common teammates

Evolution

Moves

Level up 16

1CovetTakes the target’s item.NormalPhys60100%25
1Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
5Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
8Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
12Seismic TossInflicts damage equal to the user’s level.FightingPhys—100%20
17SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
22Cross ChopHas an increased chance for a critical hit.FightingPhys10080%5
26AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
29ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
33Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
36ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
40Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
44OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
48Final GambitInflicts damage equal to the user’s remaining HP. User faints.FightingSpec—100%5

TM / HM / TR 54

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Egg moves 6

EggBeat UpHits once for every conscious Pokémon the trainer has.DarkPhys—100%10
EggCounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
EggCurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
EggEncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
EggNight SlashHas an increased chance for a critical hit.DarkPhys70100%15
EggSpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10

Pokédex entries

Category
Pig Monkey Pokémon
Debut
Kanto · Red & Green (JP)
Color
Brown
Shape
Habitat
Mountain
Pal Park area
Mountain
Kanto#056Original Johto#134Updated Johto#136Original Alola#079Original Melemele#079Original Poni#030Updated Alola#093Updated Melemele#093Updated Poni#039Let’s Go Kanto#056Paldea#158Kitakami#099Hyperspace#001
  1. If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.

    Ultra Moon
  2. The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.

    Ultra Sun
  3. Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.

    Moon
  4. It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.

    Sun
  5. It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  6. Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

    FireRed
  7. When it starts shaking and its nasal breathing turns rough, it’s a sure sign of anger. However, since this happens instantly, there is no time to flee.

    Emerald
  8. When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  9. It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.

    Crystal
  10. It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.

    Silver · SoulSilver · X
  11. It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

    Gold · HeartGold
  12. An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  13. Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

    Red · Blue · LeafGreen

Names around the world

Japanese
マンキー
Japanese (romaji)
Mankey
Korean
망키
Chinese (Traditional)
猴怪
Chinese (Simplified)
猴怪
French
Férosinge
German
Menki
Spanish
Mankey
Italian
Mankey

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Atk
Catch rate
190 ≈24.8% with a Poké Ball at full HP
Base friendship
70
Base experience
61
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Red 4 areas
  • Road 5Walking in tall grass or a cave · Lv 10–16
  • Road 6Walking in tall grass or a cave · Lv 10–16
  • Road 7Walking in tall grass or a cave · Lv 17–20
  • Road 8Walking in tall grass or a cave · Lv 18–20
Let’s Go, Pikachu! 2 areas
  • Road 3Walking in the overworld · Lv 3–8
  • Road 4Walking in the overworld · Lv 7–12
Ultra Moon 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Ultra Sun 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Moon 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Sun 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Y 1 area
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
HeartGold 2 areas
  • Road 42Walking in tall grass or a cave · Lv 15
  • Road 9Walking in tall grass or a cave · Lv 13
Platinum 2 areas
  • Road 225Walking in tall grass or a cave · Lv 47
  • Road 226Walking in tall grass or a cave · Lv 47
Pearl 2 areas
  • Road 225Walking in tall grass or a cave · Lv 22
  • Road 226Walking in tall grass or a cave · Lv 22
Diamond 2 areas
  • Road 225Walking in tall grass or a cave · Lv 22
  • Road 226Walking in tall grass or a cave · Lv 22
LeafGreen 6 areas
  • Road 22Walking in tall grass or a cave · Lv 2–5
  • Road 23Walking in tall grass or a cave · Lv 32–34
  • Road 3Walking in tall grass or a cave · Lv 7
  • Road 4Walking in tall grass or a cave · Lv 10–12
  • Rock Tunnel (1F)Walking in tall grass or a cave · Lv 16–17
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16–17
FireRed 6 areas
  • Road 22Walking in tall grass or a cave · Lv 2–5
  • Road 23Walking in tall grass or a cave · Lv 32–34
  • Road 3Walking in tall grass or a cave · Lv 7
  • Road 4Walking in tall grass or a cave · Lv 10–12
  • Rock Tunnel (1F)Walking in tall grass or a cave · Lv 16–17
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16–17
Gold 2 areas
  • Road 42Walking in tall grass or a cave · Lv 15
  • Road 9Walking in tall grass or a cave · Lv 13
Yellow 4 areas
  • Road 22Walking in tall grass or a cave · Lv 3–5
  • Road 23Walking in tall grass or a cave · Lv 36–41
  • Road 3Walking in tall grass or a cave · Lv 9
  • Road 4Walking in tall grass or a cave · Lv 9
Red 4 areas
  • Road 5Walking in tall grass or a cave · Lv 10–16
  • Road 6Walking in tall grass or a cave · Lv 10–16
  • Road 7Walking in tall grass or a cave · Lv 17–20
  • Road 8Walking in tall grass or a cave · Lv 18–20