poke.study

No. 0977

Dondozo

Big Catfish Pokémon

Dondozo
Official art
Water
Height
12 m 39′04″
Weight
220 kg 485.0 lbs
Base stat total
530 top 18%
Introduced
Gen IX
Abilities
It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.
See all 2 entries

Base stats

HP150210–257410–504
Atk10094–167184–328
Def115108–183211–361
SpA6563–128121–251
SpD6563–128121–251
Spe3536–9567–185
Total530Higher than 82% of all Pokémon
HP150Atk100Def115Spe35SpD65SpA65

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 35). Scarf and Tailwind use the Max+ value.

Max+95Max87No SP55Min49Scarf142Tailwind190

At max Speed, Dondozo outspeeds 8 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101MiloticCalm · 0 SP · #15 in usage
  22. 95Dondozo · Max+32 SP, Speed-raising alignment
  23. 95SylveonModest · 15 SP · #18 in usage
  24. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  25. 90PolitoedCalm · 0 SP · #22 in usage
  26. 90SinistchaBold · 0 SP · #24 in usage
  27. 87Dondozo · Max32 SP, neutral alignment
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Mega GolisopodAdamant · 0 SP · #10 in usage
  33. 55Dondozo · No SP0 SP, neutral alignment

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Electric2×Grass2×

Resists

Fire½×Ice½×Steel½×Water½×
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Abilities

  • Unaware

    Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

  • Oblivious

    Prevents infatuation and protects against Captivate.

  • Water VeilHidden ability

    Prevents burns.

Competitive

SV SinglesOUSV Doubles(DUU)National DexUUBL

4.05% of teams · rank #40 · Singles · 1695+ rating · 574,541 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Unaware
Nature
Impish
EVs
248 HP / 252 Def / 8 SpD
Tera Type
Dark
  1. Rest
  2. Curse
  3. Sleep Talk
  4. Waterfall

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players4.3%
  • Rated 1500+3.98%
  • Rated 1695+4.05%
  • Rated 1825+2.73%

Usage by month

Oct 20254.05%

Moves

  • Rest96.9%
  • Curse82%
  • Sleep Talk73.8%
  • Waterfall41.5%
  • Body Press39.3%
  • Crunch21.3%
  • Avalanche17.7%
  • Liquidation9.8%
  • Wave Crash9.7%
  • Protect4.1%

Items

  • Leftovers71.2%
  • Heavy-Duty Boots25.6%
  • Choice Band1%
  • Chesto Berry0.9%
  • Covert Cloak0.6%
  • Rocky Helmet0.6%

Abilities

  • 99.9%
  • 0%
  • 0%

EV spreads

  • Impish 248 HP / 252 Def / 8 SpD32.4%
  • Impish 252 HP / 4 Atk / 252 Def16.6%
  • Impish 252 HP / 252 Def / 4 SpD12.9%
  • Impish 248 HP / 252 Def / 8 Spe8.7%
  • Impish 248 HP / 8 Atk / 252 Def7.5%

Tera types

  • Dark36%
  • Fighting27.4%
  • Dragon22.4%
  • Grass6.8%

Common teammates

Checks & counters

Evolution

Dondozo does not evolve.

Moves

Level up 17

1SupersonicConfuses the target.NormalStatus—55%20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Water GunInflicts regular damage with no additional effect.WaterSpec40100%25
5TickleLowers the target’s Attack and Defense by one stage.NormalStatus—100%20
10FlailInflicts more damage when the user has less HP remaining, with a maximum of 200 power.NormalPhys—100%15
15RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
15Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
20DiveUser dives underwater, dodging all attacks, and hits next turn.WaterPhys80100%10
25Noble RoarLowers the target’s Attack and Special Attack by one stage.NormalStatus—100%30
30SoakChanges the target’s type to Water.WaterStatus—100%20
35Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
40Aqua TailInflicts regular damage with no additional effect.WaterPhys9090%10
45Rain DanceChanges the weather to rain for five turns.WaterStatus——5
50Order UpThe user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.DragonPhys80100%10
55Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
60Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
65Wave CrashThe user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.WaterPhys120100%10

TM / HM / TR 32

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM46AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Egg moves 4

EggCurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
EggFissureCauses a one-hit KO.GroundPhys—30%5
EggThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
EggYawnTarget sleeps at the end of the next turn.NormalStatus——10

Pokédex entries

Category
Big Catfish Pokémon
Debut
Paldea · Scarlet & Violet
Color
Blue
Shape
Habitat
—
Paldea#374Hyperspace#030
  1. It treats Tatsugiri like its boss and follows it loyally. Though powerful, Dondozo is apparently not very smart.

    Violet
  2. This Pokémon is a glutton, but it’s bad at getting food. It teams up with a Tatsugiri to catch prey.

    Scarlet

Names around the world

Japanese
ヘイラッシャ
Japanese (romaji)
Heyrusher
Korean
어써러셔
Chinese (Traditional)
吃吼霸
Chinese (Simplified)
吃吼霸
French
Oyacata
German
Heerashai
Spanish
Dondozo
Italian
Dondozo

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 HP
Catch rate
25 ≈3.3% with a Poké Ball at full HP
Base friendship
50
Base experience
265
Growth rate
Slow

Breeding

Egg groups
Water 2
Gender
♂ 50%♀ 50%
Hatch time
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).