poke.study

No. 0647

Keldeo

Colt Pokémon

Keldeo
Official art
WaterFighting
Height
1.4 m 4′07″
Weight
48.5 kg 106.9 lbs
Base stat total
580 top 9%
Introduced
Gen V
Abilities
Mythical
They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.
See all 5 entries

Base stats

HP91151–198292–386
Atk7269–136134–267
Def9085–156166–306
SpA129120–199236–392
SpD9085–156166–306
Spe108101–176198–346
Total580Higher than 91% of all Pokémon
HP91Atk72Def90Spe108SpD90SpA129

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 108). Scarf and Tailwind use the Max+ value.

Max+176Max160No SP128Min115Scarf264Tailwind352

At max Speed, Keldeo outspeeds 23 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 176Keldeo · Max+32 SP, Speed-raising alignment
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 169Mega FloetteTimid · 32 SP · #17 in usage
  11. 169GarchompJolly · 32 SP · #19 in usage
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 160Keldeo · Max32 SP, neutral alignment
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128Keldeo · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Electric2×Fairy2×Flying2×Grass2×Psychic2×

Resists

Bug½×Dark½×Fire½×Ice½×Rock½×Steel½×Water½×
Takes normal damage from 6 types
NormalFightingPoisonGroundGhostDragon

Abilities

  • Justified

    Raises Attack one stage upon taking damage from a Dark move.

Competitive

SV SinglesUUSV Doubles(DUU)National DexUU

17.56% of teams · rank #6 · Singles · 1630+ rating · 33,671 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Justified
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
Tera Type
Steel
  1. Surf
  2. Secret Sword
  3. Vacuum Wave
  4. Calm Mind

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players11.91%
  • Rated 1500+14.74%
  • Rated 1630+17.56%
  • Rated 1760+21.97%

Usage by month

Oct 202517.56%

Moves

  • Surf94.7%
  • Secret Sword80.5%
  • Vacuum Wave53.5%
  • Calm Mind41.1%
  • Flip Turn41.1%
  • Icy Wind29.5%
  • Substitute21.6%
  • Pain Split14.5%
  • Taunt10.3%
  • Hydro Pump4.7%

Items

  • Leftovers41.7%
  • Choice Specs23.9%
  • Heavy-Duty Boots11.2%
  • Rocky Helmet8.2%
  • Life Orb5.9%
  • Sitrus Berry4.5%

Abilities

  • 100%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe56.1%
  • Timid 4 HP / 252 SpA / 252 Spe11%
  • Timid 172 HP / 4 Def / 96 SpA / 4 SpD / 232 Spe4.1%
  • Timid 4 Def / 252 SpA / 252 Spe3.7%
  • Timid 224 HP / 32 SpA / 252 Spe3.5%

Tera types

  • Steel45.5%
  • Water34.1%
  • Fighting12.4%
  • Ground1.9%

Common teammates

Checks & counters

Evolution

Keldeo does not evolve.

Moves

Level up 15

1Aqua JetInflicts regular damage with no additional effect.WaterPhys40100%20
1Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1Secret SwordInflicts damage based on the target’s Defense, not Special Defense.FightingSpec85100%10
1Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
7Bubble BeamHas a 10% chance to lower the target’s Speed by one stage.WaterSpec65100%20
14Quick GuardPrevents any priority moves from hitting friendly Pokémon this turn.FightingStatus——15
21Double KickHits twice in one turn.FightingPhys30100%30
28RetaliateHas double power if a friendly Pokémon fainted last turn.NormalPhys70100%5
35Aqua TailInflicts regular damage with no additional effect.WaterPhys9090%10
42Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
49Sacred SwordIgnores the target’s stat modifiers.FightingPhys90100%15
56Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
63Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
70Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 48

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM53Smart StrikeNever misses.SteelPhys70—10
TM57False SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM65Air SlashHas a 30% chance to make the target flinch.FlyingSpec7595%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM105X-ScissorInflicts regular damage with no additional effect.BugPhys80100%15
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM112Aura SphereNever misses.FightingSpec80—20
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM196Flip TurnUser must switch out after attacking.WaterPhys60100%20
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM209Muddy WaterHas a 30% chance to lower the target’s accuracy by one stage.WaterSpec9085%10
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
Colt Pokémon
Debut
Unova · Black & White
Color
Yellow
Shape
Habitat
—

About its forms: Forms only affect appearance. In Black and White Versions 2, Keldeo becomes Resolute Form when it learns Secret Sword and reverts to Ordinary Form if it forgets that move.

Original Unova#153Updated Unova#298Hyperspace#118
  1. They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.

    Shield
  2. Cobalion, Terrakion, and Virizion taught this Pokémon how to fight. It dashes across the world, seeking more opportunities to further its training.

    Sword
  3. When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.

    Black 2 · White 2 · Y · Alpha Sapphire
  4. It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.

    White · X · Omega Ruby
  5. By blasting water from its hooves, it can glide across water. It excels at using leg moves while battling.

    Black

Names around the world

Japanese
ケルディオ
Japanese (romaji)
Keldeo
Korean
케르디오
Chinese (Traditional)
凱路迪歐
Chinese (Simplified)
凯路迪欧
French
Keldeo
German
Keldeo
Spanish
Keldeo
Italian
Keldeo

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 SpA
Catch rate
3 ≈0.4% with a Poké Ball at full HP
Base friendship
35
Base experience
261
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
80 egg cycles ≈20,655 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).