poke.study

No. 0507

Herdier

Loyal Dog Pokémon

Herdier
Official art
Normal
Height
0.9 m 2′11″
Weight
14.7 kg 32.4 lbs
Base stat total
370 top 66%
Introduced
Gen V
Abilities
The black fur that covers this Pokémon’s body is dense and springy. Even sharp fangs bounce right off.
See all 9 entries

Base stats

HP65125–172240–334
Atk8076–145148–284
Def6563–128121–251
SpA3536–9567–185
SpD6563–128121–251
Spe6058–123112–240
Total370Higher than 34% of all Pokémon
HP65Atk80Def65Spe60SpD65SpA35

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 60). Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Herdier outspeeds 12 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 123Herdier · Max+32 SP, Speed-raising alignment
  20. 120VolcaronaBold · 0 SP · #25 in usage
  21. 112Herdier · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80Herdier · No SP0 SP, neutral alignment
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×

Immune to

Ghost0×
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Abilities

  • Intimidate

    Lowers opponents' Attack one stage upon entering battle.

  • Sand Rush

    Doubles Speed during a sandstorm. Protects against sandstorm damage.

  • ScrappyHidden ability

    Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Competitive

National DexNFE

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 14

1BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
12RetaliateHas double power if a friendly Pokémon fainted last turn.NormalPhys70100%5
19Baby-Doll EyesLowers the target’s Attack by one stage.FairyStatus—100%30
24Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
30CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
36Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
42Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
48ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
54RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
60Last ResortCan only be used after all of the user’s other moves have been used.NormalPhys140100%5
66Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5

TM / HM / TR 34

TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM15DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM29CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM33Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM34Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM41Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM66Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM67Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM68Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM79RetaliateHas double power if a friendly Pokémon fainted last turn.NormalPhys70100%5
TM85SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TR04SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TR08ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR21ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR32CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TR33Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TR35UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TR42Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
TR86Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TR90Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TR97Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10

Pokédex entries

Category
Loyal Dog Pokémon
Debut
Unova · Black & White
Color
Gray
Shape
Habitat
—
Original Unova#013Updated Unova#023Original Alola#121Original Akala#048Updated Alola#151Updated Akala#052Isle of Armor#114
  1. The black fur that covers this Pokémon’s body is dense and springy. Even sharp fangs bounce right off.

    Shield
  2. Herdier is a very smart and friendly Pokémon. So much so that there’s a theory that Herdier was the first Pokémon to partner with people.

    Sword
  3. It has been living with people for so long that portrayals of it can be found on the walls of caves from long, long ago.

    Ultra Moon
  4. The longer its black fur grows, the harder and more impervious it gets. Claws and fangs can’t easily penetrate it.

    Ultra Sun
  5. This Pokémon obeys its master’s orders faithfully. However, it refuses to listen to anything said by a person it doesn’t respect.

    Moon
  6. Its dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train.

    Sun
  7. This very loyal Pokémon helps Trainers, and it also takes care of other Pokémon.

    Black 2 · White 2 · X · Omega Ruby
  8. It loyally follows its Trainer’s orders. For ages, they have helped Trainers raise Pokémon.

    White
  9. It has black, cape-like fur that is very hard and decreases the amount of damage it receives.

    Black · Y · Alpha Sapphire

Names around the world

Japanese
ハーデリア
Japanese (romaji)
Herderrie
Korean
하데리어
Chinese (Traditional)
哈約克
Chinese (Simplified)
哈约克
French
Ponchien
German
Terribark
Spanish
Herdier
Italian
Herdier

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Training

EV yield
2 Atk
Catch rate
120 ≈15.7% with a Poké Ball at full HP
Base friendship
70
Base experience
130
Growth rate
Medium Slow

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 5 areas
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Sword: The Isle of Armor 5 areas
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
White 2 5 areas
  • Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
  • P2 LaboratoryWalking in tall grass or a cave · Lv 56
  • Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
  • Road 2Walking in tall grass or a cave · Lv 56–59
  • Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
Black 2 5 areas
  • Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
  • P2 LaboratoryWalking in tall grass or a cave · Lv 56
  • Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
  • Road 2Walking in tall grass or a cave · Lv 56–59
  • Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
White 5 areas
  • Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–27
  • P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
  • Road 1Walking in dark grass · Lv 32–34
  • Road 10Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
  • Road 10 (Victory Road gate)Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
Black 5 areas
  • Cold StorageWalking in dark grass, Walking in tall grass or a cave · Lv 21–27
  • P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
  • Road 1Walking in dark grass · Lv 32–34
  • Road 10Walking in dark grass, Walking in tall grass or a cave · Lv 33–39
  • Road 10 (Victory Road gate)Walking in dark grass, Walking in tall grass or a cave · Lv 33–39