poke.study

No. 0466

Electivire

Thunderbolt Pokémon

Electivire
Official art
Electric
Height
1.8 m 5′11″
Weight
138.6 kg 305.6 lbs
Base stat total
540 top 14%
Introduced
Gen IV
Abilities
Its evolution was induced by an unusual item, and its electrical output rises along with its heart rate. From its tails, it can unleash an electric current measuring 20,000 volts.
See all 11 entries

Base stats

HP75135–182260–354
Atk123115–192225–379
Def6764–130125–256
SpA9590–161175–317
SpD8581–150157–295
Spe9590–161175–317
Total540Higher than 86% of all Pokémon
HP75Atk123Def67Spe95SpD85SpA95

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 95). Scarf and Tailwind use the Max+ value.

Max+161Max147No SP115Min103Scarf241Tailwind322

At max Speed, Electivire outspeeds 17 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161Electivire · Max+32 SP, Speed-raising alignment
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 147Electivire · Max32 SP, neutral alignment
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 115Electivire · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×

Resists

Electric½×Flying½×Steel½×
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

With Motor Drive: Electric becomes 0×

Abilities

  • Motor Drive

    Absorbs Electric moves, raising Speed one stage.

  • Vital SpiritHidden ability

    Prevents sleep.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

0.26% of teams · rank #124 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Muscle Band
Ability
Motor Drive
Nature
Jolly
EVs
252 Atk / 4 SpD / 252 Spe
Tera Type
Grass
  1. Earthquake
  2. Supercell Slam
  3. Bulk Up
  4. Trailblaze

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.3%
  • Rated 1500+0.22%
  • Rated 1630+0.26%
  • Rated 1760+0.52%

Usage by month

Oct 20250.26%

Moves

  • Earthquake100%
  • Supercell Slam100%
  • Bulk Up100%
  • Trailblaze99.9%
  • Ice Punch0.1%
  • Knock Off0%
  • Thunder Punch0%
  • Fire Punch0%
  • Wild Charge0%
  • Brick Break0%

Items

  • Muscle Band63.6%
  • Expert Belt24%
  • Lum Berry12.4%
  • Heavy-Duty Boots0.1%
  • Assault Vest0%
  • Air Balloon0%

Abilities

  • 100%

EV spreads

  • Jolly 252 Atk / 4 SpD / 252 Spe76%
  • Jolly 4 HP / 252 Atk / 252 Spe24%
  • Adamant 4 HP / 252 Atk / 252 Spe0.1%
  • Adamant 228 HP / 252 Atk / 28 Spe0%
  • Adamant 84 HP / 80 Atk / 116 Def / 128 SpD / 100 Spe0%

Tera types

  • Grass99.9%
  • Flying0.1%
  • Electric0%
  • Fighting0%

Common teammates

Evolution

Moves

Level up 15

1ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
12SwiftNever misses.NormalSpec60—20
16Shock WaveNever misses.ElectricSpec60—20
20Thunder WaveParalyzes the target.ElectricStatus—90%20
24ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
28Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
34DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
40Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
46ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
52Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
58ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
64Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5

TM / HM / TR 55

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM193Weather BallIf there be weather, this move has doubled power and the weather’s type.NormalSpec50100%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40

Egg moves 6

EggCross ChopHas an increased chance for a critical hit.FightingPhys10080%5
EggDynamic PunchHas a 100% chance to confuse the target.FightingPhys10050%5
EggFeintHits through Protect and Detect.NormalPhys30100%10
EggFocus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
EggFollow MeRedirects the target’s single-target effects to the user for this turn.NormalStatus——20
EggHammer ArmLowers user’s Speed by one stage.FightingPhys10090%10

Pokédex entries

Category
Thunderbolt Pokémon
Debut
Sinnoh · Diamond & Pearl
Color
Yellow
Shape
Habitat
—
Pal Park area
Mountain
Extended Sinnoh#199Updated Unova#058Original Alola#228Original Ula’ula#100Updated Alola#297Updated Ula’ula#118Crown Tundra#017Hisui#184Blueberry#012
  1. Its evolution was induced by an unusual item, and its electrical output rises along with its heart rate. From its tails, it can unleash an electric current measuring 20,000 volts.

    Legends: Arceus
  2. In terms of electrical-energy output, Electivire is one of the best among all Electric Pokémon. It discharges high-voltage currents from its tails.

    Shield
  3. The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling.

    Sword
  4. A single Electivire can provide enough electricity for all the buildings in a big city for a year.

    Ultra Moon
  5. It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.

    Ultra Sun
  6. When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.

    Moon
  7. It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.

    Sun
  8. The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.

    Black 2 · White 2
  9. As its electric charge amplifies, blue sparks begin to crackle between its horns.

    HeartGold · SoulSilver · X · Omega Ruby
  10. Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.

    Platinum · Black · White
  11. It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

    Diamond · Pearl · Y · Alpha Sapphire

Names around the world

Japanese
エレキブル
Japanese (romaji)
Elekible
Korean
에레키블
Chinese (Traditional)
電擊魔獸
Chinese (Simplified)
电击魔兽
French
Élekable
German
Elevoltek
Spanish
Electivire
Italian
Electivire

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
30 ≈3.9% with a Poké Ball at full HP
Base friendship
70
Base experience
243
Growth rate
Medium

Breeding

Egg groups
Human-Like
Gender
♂ 75%♀ 25%
Hatch time
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 9 areas
  • Ballimere LakeSpecial overworld spawn in a fixed location. · Lv 68
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frigid SeaSpecial overworld spawn in a fixed location. · Lv 68
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Giant's BedSpecial overworld spawn in a fixed location. · Lv 65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Three-Point PassSpecial overworld spawn in a fixed location. · Lv 68
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Sword: The Crown Tundra 9 areas
  • Ballimere LakeSpecial overworld spawn in a fixed location. · Lv 68
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frigid SeaSpecial overworld spawn in a fixed location. · Lv 68
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Giant's BedSpecial overworld spawn in a fixed location. · Lv 65
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Three-Point PassSpecial overworld spawn in a fixed location. · Lv 68
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60