poke.study

No. 0773

Silvally

Synthetic Pokémon

Silvally
Official art
Normal
Height
2.3 m 7′07″
Weight
100.5 kg 221.6 lbs
Base stat total
570 top 12%
Introduced
Gen VII
Abilities
Legendary
The final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.
See all 6 entries

Base stats

HP95155–202300–394
Atk9590–161175–317
Def9590–161175–317
SpA9590–161175–317
SpD9590–161175–317
Spe9590–161175–317
Total570Higher than 88% of all Pokémon
HP95Atk95Def95Spe95SpD95SpA95

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 95). Scarf and Tailwind use the Max+ value.

Max+161Max147No SP115Min103Scarf241Tailwind322

At max Speed, Silvally outspeeds 17 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161Silvally · Max+32 SP, Speed-raising alignment
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 147Silvally · Max32 SP, neutral alignment
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 115Silvally · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×

Immune to

Ghost0×
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Abilities

  • RKS System

    Changes this Pokémon's type to match its held Memory.

Competitive

National DexRU

Not used in the tracked Showdown formats this month.

Evolution

  1. #0772Type: NullNormal
    1. Level up with high friendship#0773SilvallyNormal

Moves

Level up 23

EvoMulti-AttackIf the user is holding a appropriate plate or drive, the damage inflicted will match it.NormalPhys120100%10
1Aerial AceNever misses.FlyingPhys60—20
1BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
1ExplosionUser faints.NormalPhys250100%5
1Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
1Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
1ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
1Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
1Multi-AttackIf the user is holding a appropriate plate or drive, the damage inflicted will match it.NormalPhys120100%10
1Poison FangHas a 50% chance to badly poison the target.PoisonPhys50100%15
1Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
15Double HitHits twice in one turn.NormalPhys3590%10
20Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
25Crush ClawHas a 50% chance to lower the target’s Defense by one stage.NormalPhys7595%10
30Air SlashHas a 30% chance to make the target flinch.FlyingSpec7595%15
35Tri AttackHas a 20% chance to burn, freeze, or paralyze the target.NormalSpec80100%10
40X-ScissorInflicts regular damage with no additional effect.BugPhys80100%15
45CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
50Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
55Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
60Parting ShotLowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.DarkStatus—100%20

TM / HM / TR 50

TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM20Self-DestructUser faints.NormalPhys200100%5
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM26Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM27Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM30Steel WingHas a 10% chance to raise the user’s Defense by one stage.SteelPhys7090%25
TM32SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM33Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM34Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM35HailChanges the weather to a hailstorm for five turns.IceStatus——10
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM40SwiftNever misses.NormalSpec60—20
TM44ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM56U-turnUser must switch out after attacking.BugPhys70100%20
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM65Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM66Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM67Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM68Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM85SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TM95Air SlashHas a 30% chance to make the target flinch.FlyingSpec7595%15
TR00Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TR02FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TR04SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TR05Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TR08ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TR19Tri AttackHas a 20% chance to burn, freeze, or paralyze the target.NormalSpec80100%10
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR21ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TR24OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR32CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TR33Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TR36Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TR42Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TR46Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TR47Dragon ClawInflicts regular damage with no additional effect.DragonPhys80100%15
TR60X-ScissorInflicts regular damage with no additional effect.BugPhys80100%15
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR70Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
TR97Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10

Tutor 6

TutorDraco MeteorLowers the user’s Special Attack by two stages after inflicting damage.DragonSpec13090%5
TutorFire PledgeWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.FireSpec80100%10
TutorGrass PledgeWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.GrassSpec80100%10
TutorSteel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TutorTerrain PulseIf any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.NormalSpec50100%10
TutorWater PledgeWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.WaterSpec80100%10

Pokédex entries

Category
Synthetic Pokémon
Debut
Alola · Sun & Moon
Color
Gray
Shape
Habitat
—
Original Alola#204Updated Alola#260Galar#382
  1. The final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.

    Shield
  2. A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.

    Sword
  3. Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask.

    Ultra Moon
  4. This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.

    Ultra Sun
  5. Although its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known.

    Moon
  6. Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.

    Sun

Names around the world

Japanese
シルヴァディ
Japanese (romaji)
Silvady
Korean
실버디
Chinese (Traditional)
銀伴戰獸
Chinese (Simplified)
银伴战兽
French
Silvallié
German
Amigento
Spanish
Silvally
Italian
Silvally

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Training

EV yield
3 HP
Catch rate
3 ≈0.4% with a Poké Ball at full HP
Base friendship
0
Base experience
257
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).