poke.study

No. 0674

Pancham

Playful Pokémon

Pancham
Official art
Fighting
Height
0.6 m 2′00″
Weight
8 kg 17.6 lbs
Base stat total
348 top 70%
Introduced
Gen VI
Abilities
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.
See all 8 entries

Base stats

HP67127–174244–338
Atk8278–147152–289
Def6260–125116–245
SpA4645–10787–210
SpD4847–11090–214
Spe4343–10481–203
Total348Higher than 30% of all Pokémon
HP67Atk82Def62Spe43SpD48SpA46

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 43). Scarf and Tailwind use the Max+ value.

Max+104Max95No SP63Min56Scarf156Tailwind208

At max Speed, Pancham outspeeds 10 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 104Pancham · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 95Pancham · Max32 SP, neutral alignment
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 63Pancham · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Abilities

  • Iron Fist

    Strengthens punch-based moves to 1.2× their power.

  • Mold Breaker

    Bypasses targets' abilities if they could hinder or prevent a move.

  • ScrappyHidden ability

    Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Competitive

National DexLC

Not used in the tracked Showdown formats this month.

Evolution

  1. #0674PanchamFighting
    1. Level 32 with a Dark-type in the party#0675PangoroFightingDark

Moves

Level up 13

1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
4Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
8TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
12Circle ThrowEnds wild battles. Forces trainers to switch Pokémon.FightingPhys6090%10
16Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
20Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
24SlashHas an increased chance for a critical hit.NormalPhys70100%20
28Vital ThrowNever misses.FightingPhys70—10
33CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
36Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
40Parting ShotLowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.DarkStatus—100%20
44EntrainmentCopies the user’s ability onto the target.NormalStatus—100%15

TM / HM / TR 48

TM00Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
TM01Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
TM03Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM04Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM05Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM15DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM33Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM34Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM41Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM43Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM59FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM63Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM65Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM75Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM79RetaliateHas double power if a friendly Pokémon fainted last turn.NormalPhys70100%5
TM81BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM94False SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
TR00Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TR01Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TR04SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TR07Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR22Sludge BombHas a 30% chance to poison the target.PoisonSpec90100%10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR32CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TR35UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TR37TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TR39SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
TR42Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TR48Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TR58Dark PulseHas a 20% chance to make the target flinch.DarkSpec80100%15
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR73Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR75Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TR77Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TR81Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30

Egg moves 5

EggPower TripPower is higher the more the user’s stats have been raised, to a maximum of 31×.DarkPhys20100%10
EggQuashMakes the target act last this turn.DarkStatus—100%15
EggQuick GuardPrevents any priority moves from hitting friendly Pokémon this turn.FightingStatus——15
EggSeismic TossInflicts damage equal to the user’s level.FightingPhys—100%20
EggStorm ThrowAlways scores a critical hit.FightingPhys60100%10

Tutor 2

TutorCoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TutorLash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5

Pokédex entries

Category
Playful Pokémon
Debut
Kalos · X & Y
Color
White
Shape
Habitat
—
Central Kalos#091Original Alola#220Original Ula’ula#092Updated Alola#284Updated Ula’ula#105Galar#111Lumiose#047
  1. Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.

    Shield
  2. It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.

    Sword
  3. It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.

    Ultra Moon
  4. It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.

    Ultra Sun
  5. There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.

    Moon
  6. It grows up imitating the behavior of Pangoro, which it looks up to as a leader.

    Sun
  7. It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.

    Y · Alpha Sapphire
  8. It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

    X · Omega Ruby

Names around the world

Japanese
ヤンチャム
Japanese (romaji)
Yancham
Korean
판짱
Chinese (Traditional)
頑皮熊貓
Chinese (Simplified)
顽皮熊猫
French
Pandespiègle
German
Pam-Pam
Spanish
Pancham
Italian
Pancham

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Atk
Catch rate
220 ≈28.8% with a Poké Ball at full HP
Base friendship
70
Base experience
70
Growth rate
Medium

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 50%♀ 50%
Hatch time
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Shield 7 areas
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • East Lake AxewellWalking in the overworld · Lv 10–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Route 3 (East)Walking in tall grass or a cave · Lv 8–13
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Sword 7 areas
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • East Lake AxewellWalking in the overworld · Lv 10–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Route 3 (East)Walking in tall grass or a cave · Lv 8–13
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Ultra Moon 2 areas
  • Route 10Walking in tall grass or a cave · Lv 26–29
  • Route 11Walking in tall grass or a cave · Lv 26–29
Ultra Sun 2 areas
  • Route 10Walking in tall grass or a cave · Lv 26–29
  • Route 11Walking in tall grass or a cave · Lv 26–29
Moon 3 areas
  • Route 10Walking in tall grass or a cave · Lv 24–27
  • Route 11Walking in tall grass or a cave · Lv 24–27
  • Route 17Walking in tall grass or a cave · Lv 31–34
Sun 3 areas
  • Route 10Walking in tall grass or a cave · Lv 24–27
  • Route 11Walking in tall grass or a cave · Lv 24–27
  • Route 17Walking in tall grass or a cave · Lv 31–34
Y 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
X 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10