poke.study

No. 0964

Palafin

Dolphin Pokémon

Palafin
Official art
Water
Height
1.3 m 4′03″
Weight
60.2 kg 132.7 lbs
Base stat total
457 top 48%
Introduced
Gen IX
Abilities
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
See all 2 entries

Base stats

HP100160–207310–404
Atk7067–134130–262
Def7269–136134–267
SpA5352–11599–225
SpD6260–125116–245
Spe10094–167184–328
Total457Higher than 52% of all Pokémon
HP100Atk70Def72Spe100SpD62SpA53

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 100). Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Palafin outspeeds 18 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Palafin · Max+32 SP, Speed-raising alignment
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 152Palafin · Max32 SP, neutral alignment
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120Palafin · No SP0 SP, neutral alignment
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Electric2×Grass2×

Resists

Fire½×Ice½×Steel½×Water½×
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Abilities

  • Zero to Hero

    Transforms into its Hero Form when switching out.

Competitive

SV SinglesUberSV Doubles(DUU)National DexUber

Ranked ladder · in-game

Doubles

#150 of 262 used

▼ 2 places since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Mystic Water (40.1%) · Zero to Hero (100%) · Adamant (75.2%) · HP 2 / Atk 32 / Spe 32 (24.6%)

Moves Jet Punch, Wave Crash, Flip Turn, Protect

Singles

#134 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Choice Scarf (27.7%) · Zero to Hero (100%) · Adamant (77.6%) · HP 2 / Atk 32 / Spe 32 (42.7%)

Moves Jet Punch, Wave Crash, Flip Turn, Ice Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

1.28% of teams · rank #66 · Singles · 1630+ rating · 67,302 battles · Sep 2026

Most common build

Item
Choice Band
Ability
Zero to Hero
Nature
Jolly
EVs
4 HP / 252 Atk / 252 Spe
Tera Type
Water
  1. Jet Punch
  2. Flip Turn
  3. Wave Crash
  4. Close Combat

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players2.33%
  • Rated 1500+1.96%
  • Rated 1630+1.28%
  • Rated 1760+0.4%

Usage by month

Oct 20251.28%

Moves

  • Jet Punch89.7%
  • Flip Turn77.2%
  • Wave Crash50.5%
  • Close Combat38.8%
  • Drain Punch36.2%
  • Bulk Up31%
  • Ice Punch28%
  • Outrage9.1%
  • Substitute7.2%
  • Zen Headbutt5.5%

Items

  • Choice Band44.4%
  • Leftovers26.2%
  • Choice Scarf15.4%
  • Mystic Water4.9%
  • Life Orb4.2%
  • Light Ball1.4%

Abilities

  • 100%

EV spreads

  • Jolly 4 HP / 252 Atk / 252 Spe23.8%
  • Adamant 252 HP / 252 Atk / 4 Def20.5%
  • Adamant 4 HP / 252 Atk / 252 Spe9.4%
  • Jolly 252 Atk / 4 Def / 252 Spe9.1%
  • Adamant 252 Atk / 252 Spe7.7%

Tera types

  • Water90.4%
  • Fighting3.3%
  • Fire3.2%
  • Fairy1.8%

Checks & counters

Replica Team codes

  • Rainby Xeb41 · Reg M-A · shared Apr 2026
    PalafinPelipperIncineroarKlefkiSinistchaDragonite
    D96E6SXLN8Source

In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.

Evolution

  1. #0963FinizenWater
    1. Level 38 in Union Circle#0964PalafinWater

Moves

Level up 17

EvoFlip TurnUser must switch out after attacking.WaterPhys60100%20
1Jet PunchThe user summons a torrent around its fist and punches at blinding speed. This move always goes first.WaterPhys60100%15
1SupersonicConfuses the target.NormalStatus—55%20
1Water GunInflicts regular damage with no additional effect.WaterSpec40100%25
7AstonishHas a 30% chance to make the target flinch.GhostPhys30100%15
10Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
13Aqua JetInflicts regular damage with no additional effect.WaterPhys40100%20
17Double HitHits twice in one turn.NormalPhys3590%10
21DiveUser dives underwater, dodging all attacks, and hits next turn.WaterPhys80100%10
25CharmLowers the target’s Attack by two stages.FairyStatus—100%20
29AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
34EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
39Aqua TailInflicts regular damage with no additional effect.WaterPhys9090%10
44MistProtects the user’s stats from being changed by enemy moves.IceStatus——30
50Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
55Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
61Wave CrashThe user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.WaterPhys120100%10

TM / HM / TR 51

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM19Disarming VoiceNever misses.FairySpec40—15
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM37Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM112Aura SphereNever misses.FightingSpec80—20
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM174HazeResets all Pokémon’s stats, accuracy, and evasion.IceStatus——30
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM196Flip TurnUser must switch out after attacking.WaterPhys60100%20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM208WhirlpoolPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.WaterSpec3585%15
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10

Pokédex entries

Category
Dolphin Pokémon
Debut
Paldea · Scarlet & Violet
Color
Blue
Shape
Habitat
—
Paldea#292
  1. Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.

    Violet
  2. This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.

    Scarlet

Names around the world

Japanese
イルカマン
Japanese (romaji)
Irukaman
Korean
돌핀맨
Chinese (Traditional)
海豚俠
Chinese (Simplified)
海豚侠
French
Superdofin
German
Delfinator
Spanish
Palafin
Italian
Palafin

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
2 HP
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
160
Growth rate
Slow

Breeding

Egg groups
FieldWater 2
Gender
♂ 50%♀ 50%
Hatch time
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).