poke.study

No. 0765

Oranguru

Sage Pokémon

Oranguru
Official art
NormalPsychic
Height
1.5 m 4′11″
Weight
76 kg 167.6 lbs
Base stat total
490 top 35%
Introduced
Gen VII
Abilities
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
See all 6 entries

Base stats

HP90150–197290–384
Atk6058–123112–240
Def8076–145148–284
SpA9085–156166–306
SpD110103–178202–350
Spe6058–123112–240
Total490Higher than 65% of all Pokémon
HP90Atk60Def80Spe60SpD110SpA90

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 60). Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Oranguru outspeeds 12 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 123Oranguru · Max+32 SP, Speed-raising alignment
  20. 120VolcaronaBold · 0 SP · #25 in usage
  21. 112Oranguru · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80Oranguru · No SP0 SP, neutral alignment
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×

Resists

Psychic½×

Immune to

Ghost0×
Takes normal damage from 14 types
NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Abilities

  • Inner Focus

    Prevents flinching.

  • Telepathy

    Protects against friendly Pokémon's damaging moves.

  • SymbiosisHidden ability

    Passes the bearer's held item to an ally when the ally uses up its item.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#92 of 262 used

▲ 3 places since Oct 22
Oct 22Oct 28
▲ 4 places since Oct 21
Oct 21Oct 28

Sitrus Berry (27.2%) · Inner Focus (62.1%) · Relaxed (39.8%) · HP 32 / Def 32 / SpD 2 (23.8%)

Moves Instruct, Trick Room, Protect, Psychic

Singles

#258 of 262 used

Same as Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Sitrus Berry (23.6%) · Inner Focus (90.5%) · Modest (30.1%) · HP 32 / Def 2 / SpA 32 (19.5%)

Moves Psychic, Trick Room, Thunderbolt, Yawn

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

0.44% of teams · rank #134 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Mental Herb
Ability
Inner Focus
Nature
Sassy
EVs
248 HP / 8 SpA / 252 SpD
Tera Type
Fairy
  1. Instruct
  2. Trick Room
  3. Psychic
  4. Protect

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players2.04%
  • Rated 1500+1.69%
  • Rated 1695+0.44%
  • Rated 1825+0.04%

Usage by month

Oct 20250.44%

Moves

  • Instruct98.6%
  • Trick Room93.7%
  • Psychic58%
  • Protect37.5%
  • Brick Break26.5%
  • Yawn13.5%
  • Foul Play8.2%
  • Encore8.1%
  • Taunt6.4%
  • Knock Off5.9%

Items

  • Mental Herb59%
  • Covert Cloak6.8%
  • Sitrus Berry5.3%
  • Choice Specs4.6%
  • Throat Spray4.5%
  • Leftovers3.2%

Abilities

  • 57.5%
  • 22.7%
  • 19.8%

EV spreads

  • Sassy 248 HP / 8 SpA / 252 SpD36.6%
  • Sassy 248 HP / 4 SpA / 252 SpD / 4 Spe6.1%
  • Relaxed 252 HP / 152 Def / 104 SpD5.1%
  • Relaxed 248 HP / 176 Def / 84 SpD3.7%
  • Sassy 252 HP / 252 Def / 4 SpD3.1%

Tera types

  • Fairy40.2%
  • Normal17.3%
  • Dark13.8%
  • Poison11.7%

Common teammates

Replica Team codes

  • Golurk Trick Roomby Its_WDMichael · Reg M-A · shared Apr 2026
    HattereneOranguruGolurkClefableHydreigonTorkoal
    HH3MF048VVSource

In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.

Evolution

Oranguru does not evolve.

Moves

Level up 14

1ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
1TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
5After YouMakes the target act next this turn.NormalStatus——15
10Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
15Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
20Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
25QuashMakes the target act last this turn.DarkStatus—100%15
30Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
35Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
40Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
45PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
50InstructForces the target to repeat its last used move.PsychicStatus——15
55Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
60Future SightHits the target two turns later.PsychicSpec120100%10

TM / HM / TR 54

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM109TrickUser and target swap items.PsychicStatus—100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Egg moves 4

EggDream EaterOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.PsychicSpec100100%15
EggExtrasensoryHas a 10% chance to make the target flinch.PsychicSpec80100%20
EggLast ResortCan only be used after all of the user’s other moves have been used.NormalPhys140100%5
EggYawnTarget sleeps at the end of the next turn.NormalStatus——10

Pokédex entries

Category
Sage Pokémon
Debut
Alola · Sun & Moon
Color
White
Shape
Habitat
—
Original Alola#176Original Akala#103Updated Alola#215Updated Akala#116Galar#342Isle of Armor#089Paldea#313
  1. It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

    Shield
  2. With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

    Sword
  3. Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

    Ultra Moon
  4. It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

    Ultra Sun
  5. Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

    Moon
  6. Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

    Sun

Names around the world

Japanese
ヤレユータン
Japanese (romaji)
Yareyuutan
Korean
하랑우탄
Chinese (Traditional)
智揮猩
Chinese (Simplified)
智挥猩
French
Gouroutan
German
Kommandutan
Spanish
Oranguru
Italian
Oranguru

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 SpD
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
172
Growth rate
Slow

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 5 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Forest of FocusSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 1 area
  • Forest of FocusWalking in the overworld · Lv 10–60
Shield 7 areas
  • Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Glimwood TangleWalking in the overworld · Lv 34–36
  • Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stony Wilderness (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 1 area
  • Lush JungleFishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 19–22
Moon 1 area
  • Lush JungleWalking in tall grass or a cave · Lv 18–21