poke.study

No. 0375

Metang

Iron Claw Pokémon

Metang
Official art
SteelPsychic
Height
1.2 m 3′11″
Weight
202.5 kg 446.4 lbs
Base stat total
420 top 56%
Introduced
Gen III
Abilities
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
See all 13 entries

Base stats

HP60120–167230–324
Atk7572–139139–273
Def10094–167184–328
SpA5554–117103–229
SpD8076–145148–284
Spe5049–11294–218
Total420Higher than 44% of all Pokémon
HP60Atk75Def100Spe50SpD80SpA55

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Metang outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Metang · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Metang · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Metang · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Dark2×Fire2×Ghost2×Ground2×

Resists

Psychic¼×Dragon½×Fairy½×Flying½×Grass½×Ice½×Normal½×Rock½×Steel½×

Immune to

Poison0×
Takes normal damage from 4 types
FightingBugWaterElectric

Abilities

  • Clear Body

    Prevents stats from being lowered by other Pokémon.

  • Light MetalHidden ability

    Halves the Pokémon's weight.

Competitive

SV SinglesNFE

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 15

EvoConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
EvoMetal ClawHas a 10% chance to raise the user’s Attack by one stage.SteelPhys5095%35
1Bullet PunchInflicts regular damage with no additional effect.SteelPhys40100%30
1Hone ClawsRaises the user’s Attack and accuracy by one stage.DarkStatus——15
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
6Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
12Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
18Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
26Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
34PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
42Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
50Meteor MashHas a 20% chance to raise the user’s Attack by one stage.SteelPhys9090%10
58Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
66AgilityRaises the user’s Speed by two stages.PsychicStatus——30
74Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5

TM / HM / TR 53

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM31Metal ClawHas a 10% chance to raise the user’s Attack by one stage.SteelPhys5095%35
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM109TrickUser and target swap items.PsychicStatus—100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM148Sludge BombHas a 30% chance to poison the target.PoisonSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM170Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM220Meteor BeamRequires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.RockSpec12090%10
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Pokédex entries

Category
Iron Claw Pokémon
Debut
Hoenn · Ruby & Sapphire
Color
Blue
Shape
Habitat
Rough Terrain
Pal Park area
Mountain
Original Hoenn#191Updated Unova#263New Hoenn#200Original Alola#215Original Ula’ula#087Updated Alola#279Updated Ula’ula#100Crown Tundra#130Blueberry#138Lumiose#226
  1. Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.

    Shield
  2. Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.

    Sword
  3. It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.

    Ultra Moon
  4. With its two brains, it fires powerful psychic energy to stop its prey in their tracks.

    Ultra Sun
  5. It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.

    Moon
  6. When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.

    Sun
  7. It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

    Black 2 · White 2 · Y
  8. When two BELDUM fuse together, a magnetic nervous system places their brains in union.

    HeartGold · SoulSilver
  9. It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.

    Diamond · Pearl · Platinum · Black · White · X
  10. It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.

    FireRed · LeafGreen
  11. The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.

    Emerald
  12. When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.

    Sapphire · Alpha Sapphire
  13. When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.

    Ruby · Omega Ruby

Names around the world

Japanese
メタング
Japanese (romaji)
Metang
Korean
메탕구
Chinese (Traditional)
金屬怪
Chinese (Simplified)
金属怪
French
Métang
German
Metang
Spanish
Metang
Italian
Metang

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Def
Catch rate
3 ≈0.4% with a Poké Ball at full HP
Base friendship
35
Base experience
147
Growth rate
Slow

Breeding

Egg groups
Mineral
Gender
Genderless
Hatch time
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 10 areas
  • Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
  • Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 10 areas
  • Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
  • Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Moon 1 area
  • Poké PelagoReceive as a gift · Lv 37–55
Sun 1 area
  • Poké PelagoReceive as a gift · Lv 37–55
Y 1 area
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
White 2 3 areas
  • Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
  • Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
Black 2 3 areas
  • Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
  • Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
White 1 area
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
Black 1 area
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
SoulSilver 1 area
  • Safari Zone MountainWalking in tall grass or a cave · Lv 44
HeartGold 1 area
  • Safari Zone MountainWalking in tall grass or a cave · Lv 44