poke.study

No. 0405

Luxray

Gleam Eyes Pokémon

Luxray
Official art
Electric
Height
1.4 m 4′07″
Weight
42 kg 92.6 lbs
Base stat total
523 top 20%
Introduced
Gen IV
Abilities
They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.
See all 7 entries

Base stats

HP80140–187270–364
Atk120112–189220–372
Def7975–144146–282
SpA9590–161175–317
SpD7975–144146–282
Spe7067–134130–262
Total523Higher than 80% of all Pokémon
HP80Atk120Def79Spe70SpD79SpA95

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 70). Scarf and Tailwind use the Max+ value.

Max+134Max122No SP90Min81Scarf201Tailwind268

At max Speed, Luxray outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 134Luxray · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 122Luxray · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90Luxray · No SP0 SP, neutral alignment
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×

Resists

Electric½×Flying½×Steel½×
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Abilities

  • Rivalry

    Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

  • Intimidate

    Lowers opponents' Attack one stage upon entering battle.

  • GutsHidden ability

    Increases Attack to 1.5× with a major status ailment.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#222 of 262 used

▲ 2 places since Oct 22
Oct 22Oct 28
▲ 8 places since Oct 21
Oct 21Oct 28

Sitrus Berry (14.7%) · Intimidate (92%) · Adamant (33.8%) · HP 2 / Atk 32 / Spe 32 (14.9%)

Moves Volt Switch, Supercell Slam, Snarl, Wild Charge

Singles

#203 of 262 used

▼ 3 places since Oct 22
Oct 22Oct 28
▼ 2 places since Oct 21
Oct 21Oct 28

Sitrus Berry (17.2%) · Intimidate (93.2%) · Adamant (31.9%) · HP 32 / Atk 32 / SpD 2 (16.9%)

Moves Supercell Slam, Ice Fang, Volt Switch, Superpower

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

0.05% of teams · rank #224 · Reg M-C · Doubles · 1760+ rating · 1,631,943 battles · Sep 2026

Most common build

Item
Choice Scarf
Ability
Intimidate
Stat Alignment
Timid
Stat Points
2 HP / 32 SpA / 32 Spe
  1. Snarl
  2. Volt Switch
  3. Electroweb
  4. Thunder

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.11%
  • Rated 1500+0.07%
  • Rated 1630+0.04%
  • Rated 1760+0.05%

Usage by month

Apr 20260.05%

Moves

  • Snarl59.5%
  • Volt Switch56.5%
  • Electroweb56.2%
  • Thunder43%
  • Superpower36.7%
  • Ice Fang33%
  • Protect30.7%
  • Wild Charge21.5%
  • Supercell Slam16.2%
  • Howl10.8%

Items

  • Choice Scarf48%
  • Life Orb27.3%
  • Leftovers11.1%
  • Sitrus Berry5.6%
  • Shuca Berry3.6%
  • Expert Belt2.5%

Abilities

  • 99.5%
  • 0.3%
  • 0.1%

EV spreads

  • Timid 2 HP / 32 SpA / 32 Spe43.2%
  • Adamant 23 HP / 32 Atk / 11 Spe11.1%
  • Adamant 12 HP / 32 Atk / 22 Spe10.5%
  • Calm 32 HP / 2 SpA / 32 SpD6.4%
  • Adamant 21 HP / 32 Atk / 13 Spe4.9%

Evolution

Moves

Level up 15

1ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
1Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
12BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
18SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
24RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
33Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
40Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
48Thunder WaveParalyzes the target.ElectricStatus—90%20
56CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
64DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
72SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
80Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15

TM / HM / TR 44

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM30SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TM32SwiftNever misses.NormalSpec60—20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM63Psychic FangsDestroys Reflect and Light Screen.PsychicPhys85100%10
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15

Pokédex entries

Category
Gleam Eyes Pokémon
Debut
Sinnoh · Diamond & Pearl
Color
Blue
Shape
Habitat
—
Pal Park area
Field
Original Sinnoh#019Extended Sinnoh#019Isle of Armor#027Hisui#017Paldea#096Kitakami#111
  1. They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.

    Legends: Arceus
  2. Seeing through solid objects uses up a lot of Luxray’s electricity, so the Pokémon sleeps for long periods of time to store up energy.

    Shield
  3. Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.

    Sword
  4. LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.

    HeartGold · SoulSilver · Y · Alpha Sapphire
  5. It can see clearly through walls to track down its prey and seek its lost young.

    Platinum · Black · White · Black 2 · White 2
  6. When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.

    Pearl · X · Omega Ruby
  7. It has eyes that can see through anything. It spots and captures prey hiding behind objects.

    Diamond

Names around the world

Japanese
レントラー
Japanese (romaji)
Rentorar
Korean
렌트라
Chinese (Traditional)
倫琴貓
Chinese (Simplified)
伦琴猫
French
Luxray
German
Luxtra
Spanish
Luxray
Italian
Luxray

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
235
Growth rate
Medium Slow

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Luxray
♂ Male
Female Luxray
♀ Female
HOME 3D model

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 9 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 32–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 32–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 36–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 9 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 32–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 32–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 36–60