poke.study

No. 0817

Drizzile

Water Lizard Pokémon

Drizzile
Official art
Water
Height
0.7 m 2′04″
Weight
11.5 kg 25.4 lbs
Base stat total
420 top 56%
Introduced
Gen VIII
Abilities
Highly intelligent but also very lazy, it keeps enemies out of its territory by laying traps everywhere.
See all 2 entries

Base stats

HP65125–172240–334
Atk6058–123112–240
Def5554–117103–229
SpA9590–161175–317
SpD5554–117103–229
Spe9085–156166–306
Total420Higher than 44% of all Pokémon
HP65Atk60Def55Spe90SpD55SpA95

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 90). Scarf and Tailwind use the Max+ value.

Max+156Max142No SP110Min99Scarf234Tailwind312

At max Speed, Drizzile outspeeds 16 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Drizzile · Max+32 SP, Speed-raising alignment
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 142Drizzile · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 110Drizzile · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Electric2×Grass2×

Resists

Fire½×Ice½×Steel½×Water½×
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Abilities

  • Torrent

    Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

  • SniperHidden ability

    Strengthens critical hits to inflict 3× damage rather than 2×.

Competitive

SV SinglesNFE

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 11

1BindPrevents the target from fleeing and inflicts damage for 2-5 turns.NormalPhys1585%20
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1PoundInflicts regular damage with no additional effect.NormalPhys40100%35
1Water GunInflicts regular damage with no additional effect.WaterSpec40100%25
12Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
19Tearful LookLowers the target’s Attack and Special Attack by one stage.NormalStatus——20
24Sucker PunchOnly works if the target is about to use a damaging move.DarkPhys70100%5
30U-turnUser must switch out after attacking.BugPhys70100%20
36LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
42SoakChanges the target’s type to Water.WaterStatus—100%20
48Rain DanceChanges the weather to rain for five turns.WaterStatus——5

TM / HM / TR 27

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM145Water PledgeWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.WaterSpec80100%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM174HazeResets all Pokémon’s stats, accuracy, and evasion.IceStatus——30
TM193Weather BallIf there be weather, this move has doubled power and the weather’s type.NormalSpec50100%10
TM208WhirlpoolPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.WaterSpec3585%15
TM209Muddy WaterHas a 30% chance to lower the target’s accuracy by one stage.WaterSpec9085%10

Egg moves 7

EggAqua JetInflicts regular damage with no additional effect.WaterPhys40100%20
EggAqua RingRestores 1/16 of the user’s max HP each turn.WaterStatus——20
EggDouble TeamRaises the user’s evasion by one stage.NormalStatus——15
EggFell StingerRaises the user’s Attack by two stages if it KOs the target.BugPhys50100%25
EggHazeResets all Pokémon’s stats, accuracy, and evasion.IceStatus——30
EggIce ShardInflicts regular damage with no additional effect.IcePhys40100%30
EggMistProtects the user’s stats from being changed by enemy moves.IceStatus——30

Pokédex entries

Category
Water Lizard Pokémon
Debut
Galar · Sword & Shield
Color
Blue
Shape
Habitat
—
Galar#008Blueberry#234
  1. Highly intelligent but also very lazy, it keeps enemies out of its territory by laying traps everywhere.

    Shield
  2. A clever combatant, this Pokémon battles using water balloons created with moisture secreted from its palms.

    Sword

Names around the world

Japanese
ジメレオン
Japanese (romaji)
Jimereon
Korean
누겔레온
Chinese (Traditional)
變澀蜥
Chinese (Simplified)
变涩蜥
French
Arrozard
German
Phlegleon
Spanish
Drizzile
Italian
Drizzile

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 SpA
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
147
Growth rate
Medium Slow

Breeding

Egg groups
Water 1Field
Gender
♂ 87.5%♀ 12.5%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).