poke.study

No. 0427

Buneary

Rabbit Pokémon

Buneary
Official art
Normal
Height
0.4 m 1′04″
Weight
5.5 kg 12.1 lbs
Base stat total
350 top 69%
Introduced
Gen IV
Abilities
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.
See all 10 entries

Base stats

HP55115–162220–314
Atk6663–129123–254
Def4444–10583–205
SpA4444–10583–205
SpD5654–118105–232
Spe8581–150157–295
Total350Higher than 31% of all Pokémon
HP55Atk66Def44Spe85SpD56SpA44

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 85). Scarf and Tailwind use the Max+ value.

Max+150Max137No SP105Min94Scarf225Tailwind300

At max Speed, Buneary outspeeds 15 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150Buneary · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 137Buneary · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105Buneary · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×

Immune to

Ghost0×
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Abilities

  • Run Away

    Ensures success fleeing from wild battles.

  • Klutz

    Prevents the Pokémon from using its held item in battle.

  • LimberHidden ability

    Prevents paralysis.

Competitive

National DexLC

Not used in the tracked Showdown formats this month.

Evolution

  1. #0427BunearyNormal
    1. Level up with high friendship#0428LopunnyNormal

Moves

Level up 7

1Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
5Baby-Doll EyesLowers the target’s Attack by one stage.FairyStatus—100%30
10SwiftNever misses.NormalSpec60—20
16Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
23Double HitHits twice in one turn.NormalPhys3590%10
31Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
40Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15

Pokédex entries

Category
Rabbit Pokémon
Debut
Sinnoh · Diamond & Pearl
Color
Brown
Shape
Habitat
—
Pal Park area
Field
Original Sinnoh#067Extended Sinnoh#067Updated Unova#080Updated Alola#024Updated Melemele#024Updated Poni#008Isle of Armor#004Hisui#064Lumiose#109
  1. My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.

    Legends: Arceus
  2. Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.

    Shield
  3. If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.

    Sword
  4. The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.

    Ultra Moon
  5. Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.

    Ultra Sun
  6. By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.

    Black 2 · White 2
  7. You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.

    HeartGold · SoulSilver
  8. Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

    Platinum · Black · White · X · Omega Ruby
  9. When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

    Pearl · Y · Alpha Sapphire
  10. It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

    Diamond

Names around the world

Japanese
ミミロル
Japanese (romaji)
Mimirol
Korean
이어롤
Chinese (Traditional)
捲捲耳
Chinese (Simplified)
卷卷耳
French
Laporeille
German
Haspiror
Spanish
Buneary
Italian
Buneary

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Spe
Catch rate
190 ≈24.8% with a Poké Ball at full HP
Base friendship
0
Base experience
70
Growth rate
Medium

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 6 areas
  • Challenge BeachWalking in tall grass or a cave · Lv 13–60
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Isle of Armor 6 areas
  • Challenge BeachWalking in tall grass or a cave · Lv 13–60
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Ultra Moon 2 areas
  • Poni GroveWalking in tall grass or a cave · Lv 52–55
  • Route 1Walking in tall grass or a cave · Lv 2–3
Ultra Sun 2 areas
  • Poni GroveWalking in tall grass or a cave · Lv 52–55
  • Route 1Walking in tall grass or a cave · Lv 2–3
Black 2 1 area
  • Castelia CityWalking in dark grass, Walking in tall grass or a cave · Lv 15–17
SoulSilver 1 area
  • Road 25Walking in tall grass or a cave · Lv 8–10
HeartGold 1 area
  • Road 25Walking in tall grass or a cave · Lv 8–10
Platinum 1 area
  • Eterna ForestWalking in tall grass or a cave · Lv 11–13
Pearl 1 area
  • Eterna ForestWalking in tall grass or a cave · Lv 10–12
Diamond 1 area
  • Eterna ForestWalking in tall grass or a cave · Lv 10–12