poke.study

No. 0760

Bewear

Strong Arm Pokémon

Bewear
Official art
NormalFighting
Height
2.1 m 6′11″
Weight
135 kg 297.6 lbs
Base stat total
500 top 30%
Introduced
Gen VII
Abilities
The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.
See all 6 entries

Base stats

HP120180–227350–444
Atk125117–194229–383
Def8076–145148–284
SpA5554–117103–229
SpD6058–123112–240
Spe6058–123112–240
Total500Higher than 70% of all Pokémon
HP120Atk125Def80Spe60SpD60SpA55

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 60). Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Bewear outspeeds 12 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 123Bewear · Max+32 SP, Speed-raising alignment
  20. 120VolcaronaBold · 0 SP · #25 in usage
  21. 112Bewear · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80Bewear · No SP0 SP, neutral alignment
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Fighting2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×

Immune to

Ghost0×
Takes normal damage from 10 types
NormalPoisonGroundSteelFireWaterGrassElectricIceDragon

With Fluffy: Fire becomes 2×

Abilities

  • Fluffy

    Damage from contact moves is halved. Damage from Fire moves is doubled.

  • Klutz

    Prevents the Pokémon from using its held item in battle.

  • UnnerveHidden ability

    Prevents opposing Pokémon from eating held Berries.

Competitive

National DexRU

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 16

EvoBindPrevents the target from fleeing and inflicts damage for 2-5 turns.NormalPhys1585%20
1Baby-Doll EyesLowers the target’s Attack by one stage.FairyStatus—100%30
1BindPrevents the target from fleeing and inflicts damage for 2-5 turns.NormalPhys1585%20
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
12Brutal SwingInflicts regular damage with no additional effect.DarkPhys60100%20
16EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
20StrengthInflicts regular damage with no additional effect.NormalPhys80100%15
24Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
30FlailInflicts more damage when the user has less HP remaining, with a maximum of 200 power.NormalPhys—100%15
36Hammer ArmLowers user’s Speed by one stage.FightingPhys10090%10
42ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
48Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
54Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
60SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 45

TM00Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
TM01Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
TM04Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM05Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM29CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM42RevengeInflicts double damage if the user takes damage before attacking this turn.FightingPhys60100%10
TM43Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM59FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM63Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM65Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM75Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM81BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM97Brutal SwingInflicts regular damage with no additional effect.DarkPhys60100%20
TM98Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TR00Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TR01Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TR07Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TR10EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR21ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR37TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TR39SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
TR47Dragon ClawInflicts regular damage with no additional effect.DragonPhys80100%15
TR48Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TR53Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TR64Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
TR93Darkest LariatIgnores the target’s stat modifiers.DarkPhys85100%10
TR94High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TR99Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10

Tutor 1

TutorCoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10

Pokédex entries

Category
Strong Arm Pokémon
Debut
Alola · Sun & Moon
Color
Pink
Shape
Habitat
—
Original Alola#170Original Akala#097Original Poni#064Updated Alola#206Updated Akala#107Updated Poni#077Galar#095
  1. The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.

    Shield
  2. Once it accepts you as a friend, it tries to show its affection with a hug. Letting it do that is dangerous—it could easily shatter your bones.

    Sword
  3. It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.

    Ultra Moon
  4. It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.

    Ultra Sun
  5. This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.

    Moon
  6. This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

    Sun

Names around the world

Japanese
キテルグマ
Japanese (romaji)
Kiteruguma
Korean
이븐곰
Chinese (Traditional)
穿著熊
Chinese (Simplified)
穿着熊
French
Chelours
German
Kosturso
Spanish
Bewear
Italian
Bewear

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Training

EV yield
2 Atk
Catch rate
70 ≈9.2% with a Poké Ball at full HP
Base friendship
70
Base experience
175
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 4 areas
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 4 areas
  • Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Shield 11 areas
  • Axew's EyeWalking in tall grass or a cave, Walking in the overworld · Lv 35–60
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 40–60
  • Dappled GroveSpecial overworld spawn in a fixed location. · Lv 34–60
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's SeatWalking in tall grass or a cave · Lv 30–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword 12 areas
  • Axew's EyeWalking in tall grass or a cave, Walking in the overworld · Lv 35–60
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 40–60
  • Dappled GroveSpecial overworld spawn in a fixed location. · Lv 34–60
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's SeatWalking in tall grass or a cave · Lv 30–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Ultra Moon 2 areas
  • Hau'oli CityStatic encounter · Lv 28
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
Ultra Sun 2 areas
  • Hau'oli CityStatic encounter · Lv 28
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
Moon 1 area
  • Poni GauntletWalking in tall grass or a cave · Lv 56–59
Sun 1 area
  • Poni GauntletWalking in tall grass or a cave · Lv 56–59