poke.study

No. 0777

Togedemaru

Roly-Poly Pokémon

Togedemaru
Official art
ElectricSteel
Height
0.3 m 1′00″
Weight
3.3 kg 7.3 lbs
Base stat total
435 top 53%
Introduced
Gen VII
Abilities
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
See all 6 entries

Base stats

HP65125–172240–334
Atk9892–165180–324
Def6361–126117–247
SpA4040–10176–196
SpD7370–137135–269
Spe9690–162177–320
Total435Higher than 47% of all Pokémon
HP65Atk98Def63Spe96SpD73SpA40

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 96). Scarf and Tailwind use the Max+ value.

Max+162Max148No SP116Min104Scarf243Tailwind324

At max Speed, Togedemaru outspeeds 18 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 162Togedemaru · Max+32 SP, Speed-raising alignment
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 148Togedemaru · Max32 SP, neutral alignment
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 116Togedemaru · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground4×Fighting2×Fire2×

Resists

Flying¼×Steel¼×Bug½×Dragon½×Electric½×Fairy½×Grass½×Ice½×Normal½×Psychic½×Rock½×

Immune to

Poison0×
Takes normal damage from 3 types
GhostWaterDark

With Lightning Rod: Electric becomes 0×

Abilities

  • Iron Barbs

    Damages attacking Pokémon for 1/8 their max HP on contact.

  • Lightning Rod

    Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

  • SturdyHidden ability

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Competitive

National DexRU

0.06% of teams · rank #291 · Singles, all Pokémon · 1630+ rating · 426,601 battles · Sep 2026

Most common build

Item
Shell Bell
Ability
Sturdy
Nature
Hardy
EVs
No investment
  1. Endeavor
  2. Spiky Shield
  3. Toxic
  4. Fake Out

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.21%
  • Rated 1500+0.09%
  • Rated 1630+0.06%
  • Rated 1760+0.01%

Usage by month

Oct 20250.06%

Moves

  • Endeavor89.4%
  • Spiky Shield87.2%
  • Toxic81.6%
  • Fake Out71.6%
  • Nuzzle27.7%
  • Iron Head13.1%
  • Zing Zap8.6%
  • U-turn6.9%
  • Wish4.7%
  • Magnet Rise4.5%

Items

  • Shell Bell82.2%
  • Heavy-Duty Boots7.5%
  • Rocky Helmet5.5%
  • Leftovers4.6%
  • Terrain Extender0.1%
  • Air Balloon0.1%

Abilities

  • 94.1%
  • 5.8%
  • 0.1%

EV spreads

  • Hardy No investment72%
  • Jolly 4 HP / 252 Atk / 252 Spe7.4%
  • Impish 252 HP / 252 Def / 4 Spe4.5%
  • Jolly 252 HP / 252 Spe4.5%
  • Lonely No investment3.6%

Evolution

Togedemaru does not evolve.

Moves

Level up 14

1NuzzleHas a 100% chance to paralyze the target.ElectricPhys20100%20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
5Defense CurlRaises user’s Defense by one stage.NormalStatus——40
10ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
15Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
20Fell StingerRaises the user’s Attack by two stages if it KOs the target.BugPhys50100%25
25SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
30Pin MissileHits 2-5 times in one turn.BugPhys2595%20
35Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
40Zing ZapHas a 30% chance to make the target flinch.ElectricPhys80100%10
45DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
50Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
55Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
60Spiky ShieldBlocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.GrassStatus——10

TM / HM / TR 40

TM07Pin MissileHits 2-5 times in one turn.BugPhys2595%20
TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM18ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM23ThiefTakes the target’s item.DarkPhys60100%25
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM40SwiftNever misses.NormalSpec60—20
TM41Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM52BounceUser bounces high into the air, dodging all attacks, and hits next turn.FlyingPhys8585%5
TM56U-turnUser must switch out after attacking.BugPhys70100%20
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM58AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
TM59FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM80Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM82ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM90Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM93Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TR08ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TR09ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TR12AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR21ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR30EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TR31Iron TailHas a 30% chance to lower the target’s Defense by one stage.SteelPhys10075%15
TR52Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TR57Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR77Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TR80Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
TR86Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15

Egg moves 6

EggDisarming VoiceNever misses.FairySpec40—15
EggFake OutCan only be used as the first move after the user enters battle. Causes the target to flinch.NormalPhys40100%10
EggFlailInflicts more damage when the user has less HP remaining, with a maximum of 200 power.NormalPhys—100%15
EggPresentRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.NormalPhys—90%15
EggTickleLowers the target’s Attack and Defense by one stage.NormalStatus—100%20
EggWishUser will recover half its max HP at the end of the next turn.NormalStatus——10

Tutor 3

TutorRising VoltageIf Electric Terrain is active and the user is grounded, this move has has its power doubled.ElectricSpec70100%20
TutorSteel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TutorSteel RollerEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.SteelPhys130100%5

Pokédex entries

Category
Roly-Poly Pokémon
Debut
Alola · Sun & Moon
Color
Gray
Shape
Habitat
—
Original Alola#225Original Ula’ula#097Updated Alola#292Updated Ula’ula#113Galar#348
  1. When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

    Shield
  2. With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

    Sword
  3. Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

    Ultra Moon
  4. When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

    Ultra Sun
  5. The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.

    Moon
  6. The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

    Sun

Names around the world

Japanese
トゲデマル
Japanese (romaji)
Togedemaru
Korean
토게데마루
Chinese (Traditional)
托戈德瑪爾
Chinese (Simplified)
托戈德玛尔
French
Togedemaru
German
Togedemaru
Spanish
Togedemaru
Italian
Togedemaru

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Training

EV yield
2 Atk
Catch rate
180 ≈23.5% with a Poké Ball at full HP
Base friendship
70
Base experience
152
Growth rate
Medium

Breeding

Egg groups
FieldFairy
Gender
♂ 50%♀ 50%
Hatch time
10 egg cycles ≈2,805 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield 8 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Route 8 (Main)Walking in the overworld · Lv 39–41
  • Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 8 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Route 8 (Main)Walking in the overworld · Lv 39–41
  • Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 2 areas
  • Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
  • Heahea BeachReceive as a gift · Lv 35
Ultra Sun 1 area
  • Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
Moon 1 area
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
Sun 1 area
  • Blush MountainWalking in tall grass or a cave · Lv 26–29