poke.study

No. 0802

Marshadow

Gloomdweller Pokémon

Marshadow
Official art
FightingGhost
Height
0.7 m 2′04″
Weight
22.2 kg 48.9 lbs
Base stat total
600 top 6%
Introduced
Gen VII
Abilities
Mythical
This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.
See all 6 entries

Base stats

HP90150–197290–384
Atk125117–194229–383
Def8076–145148–284
SpA9085–156166–306
SpD9085–156166–306
Spe125117–194229–383
Total600Higher than 94% of all Pokémon
HP90Atk125Def80Spe125SpD90SpA90

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 125). Scarf and Tailwind use the Max+ value.

Max+194Max177No SP145Min130Scarf291Tailwind388

At max Speed, Marshadow outspeeds 28 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 194Marshadow · Max+32 SP, Speed-raising alignment
  4. 190Mega Raichu YTimid · 23 SP · #13 in usage
  5. 189Mega SalamenceTimid · 32 SP · #4 in usage
  6. 184WhimsicottTimid · 32 SP · #23 in usage
  7. 178Mega MetagrossJolly · 32 SP · #28 in usage
  8. 178Mega StaraptorJolly · 32 SP · #29 in usage
  9. 177Marshadow · Max32 SP, neutral alignment
  10. 172SneaslerAdamant · 32 SP · #2 in usage
  11. 169Mega FloetteTimid · 32 SP · #17 in usage
  12. 169GarchompJolly · 32 SP · #19 in usage
  13. 167Mega Charizard YTimid · 32 SP · #14 in usage
  14. 167Mega GardevoirTimid · 32 SP · #20 in usage
  15. 161IndeedeeTimid · 32 SP · #30 in usage
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 145Marshadow · No SP0 SP, neutral alignment
  20. 143BasculegionJolly · 32 SP · #6 in usage
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Ghost2×Psychic2×

Resists

Bug¼×Poison½×Rock½×

Immune to

Fighting0×Normal0×
Takes normal damage from 9 types
GroundSteelFireWaterGrassElectricIceDragonDark

Abilities

  • Technician

    Strengthens moves of 60 base power or less to 1.5× their power.

Competitive

National DexUber

Not used in the tracked Showdown formats this month.

Evolution

Marshadow does not evolve.

Moves

Level up 18

1CopycatUses the target’s last used move.NormalStatus——20
1CounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
1FeintHits through Protect and Detect.NormalPhys30100%10
1Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
1Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
1Shadow SneakInflicts regular damage with no additional effect.GhostPhys40100%30
1Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
9Role PlayCopies the target’s ability.PsychicStatus——10
18Shadow PunchNever misses.GhostPhys60—20
27Force PalmHas a 30% chance to paralyze the target.FightingPhys60100%10
36AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
45Sucker PunchOnly works if the target is about to use a damaging move.DarkPhys70100%5
54Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
63Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
72Spectral ThiefSteals the target’s stat increases, then inflicts damage.GhostPhys90100%10
81Laser FocusGuarantees a critical hit with the user’s next move.NormalStatus——30
90EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
99Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 53

TM00Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
TM01Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
TM03Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM04Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM05Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM23ThiefTakes the target’s item.DarkPhys60100%25
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM38Will-O-WispBurns the target.FireStatus—85%15
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM40SwiftNever misses.NormalSpec60—20
TM42RevengeInflicts double damage if the user takes damage before attacking this turn.FightingPhys60100%10
TM43Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM52BounceUser bounces high into the air, dodging all attacks, and hits next turn.FlyingPhys8585%5
TM57PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
TM58AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
TM59FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM63Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM65Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM75Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM77HexHas double power if the target has a major status ailment.GhostSpec65100%10
TM78AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM86Phantom ForceUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.GhostPhys90100%10
TM94False SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
TR07Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TR12AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR21ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TR24OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR33Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TR39SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
TR41Blaze KickHas an increased chance for a critical hit and a 10% chance to burn the target.FirePhys8590%10
TR48Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TR49Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TR53Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TR56Aura SphereNever misses.FightingSpec80—20
TR57Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TR64Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR75Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TR77Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TR81Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
TR95Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15

Tutor 3

TutorCoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TutorPoltergeistFails if the target has no held item.GhostPhys11090%5
TutorSkitter SmackLowers the target’s Special Attack by one stage.BugPhys7090%10

Pokédex entries

Category
Gloomdweller Pokémon
Debut
Alola · Sun & Moon
Color
Gray
Shape
Habitat
—
Original Alola#302Updated Alola#402Hyperspace#122
  1. This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.

    Shield
  2. By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.

    Sword
  3. It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.

    Ultra Moon
  4. It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.

    Ultra Sun
  5. It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.

    Moon
  6. Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.

    Sun

Names around the world

Japanese
マーシャドー
Japanese (romaji)
Marshadow
Korean
마샤도
Chinese (Traditional)
瑪夏多
Chinese (Simplified)
玛夏多
French
Marshadow
German
Marshadow
Spanish
Marshadow
Italian
Marshadow

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk, 1 Spe
Catch rate
3 ≈0.4% with a Poké Ball at full HP
Base friendship
0
Base experience
270
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).